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added not using global animation mouse pointer when reloading artwork
author
Holger Schemel
<info@artsoft.org>
Wed, 24 Apr 2019 18:11:18 +0000
(20:11 +0200)
committer
Holger Schemel
<info@artsoft.org>
Wed, 24 Apr 2019 18:11:18 +0000
(20:11 +0200)
src/anim.c
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diff --git
a/src/anim.c
b/src/anim.c
index 454389d573d4b2bd757fec251f758f8b4ceaf261..132ba13b4c490736c706b8cfe7310659107186d5 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-887,7
+887,9
@@
static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
- gfx.cursor_mode_override = CURSOR_NONE;
+ // do not use global animation mouse pointer when reloading artwork
+ if (global.anim_status != GAME_MODE_LOADING)
+ gfx.cursor_mode_override = CURSOR_NONE;
}
else if (part->control_info.class == get_hash_from_key("door_1"))
{