if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
- /*
- if (redraw_mask & REDRAW_FIELD ||
- (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING))
- redraw_mask &= ~REDRAW_TILES;
- */
-
if (!redraw_mask)
return;
XSync(display, FALSE);
- /*
-#ifdef MSDOS
- wait_for_vsync = TRUE;
-#endif
- */
-
if (redraw_mask & REDRAW_ALL)
{
XCopyArea(display, backbuffer, window, gc,
void DrawPlayerField(int x, int y)
{
- if (!IS_PLAYER(x,y))
+ if (!IS_PLAYER(x, y))
return;
- DrawPlayer(PLAYERINFO(x,y));
+ DrawPlayer(PLAYERINFO(x, y));
}
void DrawPlayer(struct PlayerInfo *player)
/* draw things in the field the player is leaving, if needed */
- /*
- if (last_jx != jx || last_jy != jy)
- */
-
if (player_is_moving)
{
if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
DrawGraphicThruMask(sx, sy, graphic + phase);
}
- /*
- if ((last_jx != jx || last_jy != jy) && last_element == EL_EXPLODING)
- */
-
if (player_is_moving && last_element == EL_EXPLODING)
{
int phase = Frame[last_jx][last_jy];
void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
{
-
-#if 1
-
int pixmap_nr;
int src_x, src_y;
getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
XCopyArea(display, pix[pixmap_nr], d, gc,
src_x, src_y, TILEX, TILEY, x, y);
-
-#else
-
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display, pix[PIX_BACK], d, gc,
- SX + (graphic % GFX_PER_LINE) * TILEX,
- SY + (graphic / GFX_PER_LINE) * TILEY,
- TILEX, TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- XCopyArea(display, pix[PIX_MORE], d, gc,
- (graphic % MORE_PER_LINE) * TILEX,
- (graphic / MORE_PER_LINE) * TILEY,
- TILEX, TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display, pix[PIX_HEROES], d, gc,
- (graphic % HEROES_PER_LINE) * TILEX,
- (graphic / HEROES_PER_LINE) * TILEY,
- TILEX, TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display, pix[PIX_BIGFONT], d, gc,
- (graphic % FONT_CHARS_PER_LINE) * TILEX,
- (graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
- TILEX, TILEY, x, y);
- }
- else
- XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
-
-#endif
-
}
void DrawGraphicThruMask(int x, int y, int graphic)
void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
{
-
-#if 1
-
int tile = graphic;
int pixmap_nr;
int src_x, src_y;
src_pixmap = pix[pixmap_nr];
drawing_gc = clip_gc[pixmap_nr];
-#else
-
- int src_x, src_y;
- int tile = graphic;
- Pixmap src_pixmap;
- GC drawing_gc;
-
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- src_pixmap = pix[PIX_BACK];
- drawing_gc = clip_gc[PIX_BACK];
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
- src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- src_pixmap = pix[PIX_MORE];
- drawing_gc = clip_gc[PIX_MORE];
- graphic -= GFX_START_ROCKSMORE;
- src_x = (graphic % MORE_PER_LINE) * TILEX;
- src_y = (graphic / MORE_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- src_pixmap = pix[PIX_HEROES];
- drawing_gc = clip_gc[PIX_HEROES];
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE) * TILEX;
- src_y = (graphic / HEROES_PER_LINE) * TILEY;
- }
- else
- {
- DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
- return;
- }
-
-#endif
-
-
if (tile_clipmask[tile] != None)
{
XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
{
-
-#if 1
-
Pixmap pixmap;
int src_x, src_y;
getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
XCopyArea(display, pixmap, d, gc,
src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
-
-#else
-
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display, pix[PIX_BACK], d, gc,
- MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX,
- MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY,
- MINI_TILEX, MINI_TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- XCopyArea(display, pix[PIX_MORE], d, gc,
- MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX,
- MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY,
- MINI_TILEX, MINI_TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display, pix[PIX_SMALLFONT], d, gc,
- (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE,
- (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
- FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT,
- MINI_TILEX, MINI_TILEY, x, y);
- }
- else
- XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
-
-#endif
-
}
void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
int cx = 0, cy = 0;
int src_x, src_y, dest_x, dest_y;
int tile = graphic;
+ int pixmap_nr;
Pixmap src_pixmap;
GC drawing_gc;
MarkTileDirty(x, y + SIGN(dy));
}
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- src_pixmap = pix[PIX_BACK];
- drawing_gc = clip_gc[PIX_BACK];
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX + (graphic % GFX_PER_LINE) * TILEX + cx;
- src_y = SY + (graphic / GFX_PER_LINE) * TILEY + cy;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- src_pixmap = pix[PIX_MORE];
- drawing_gc = clip_gc[PIX_MORE];
- graphic -= GFX_START_ROCKSMORE;
- src_x = (graphic % MORE_PER_LINE) * TILEX + cx;
- src_y = (graphic / MORE_PER_LINE) * TILEY + cy;
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- src_pixmap = pix[PIX_HEROES];
- drawing_gc = clip_gc[PIX_HEROES];
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE) * TILEX + cx;
- src_y = (graphic / HEROES_PER_LINE) * TILEY + cy;
- }
- else /* big font graphics currently not allowed (and not needed) */
- return;
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ src_pixmap = pix[pixmap_nr];
+ drawing_gc = clip_gc[pixmap_nr];
dest_x = FX + x * TILEX + dx;
dest_y = FY + y * TILEY + dy;
if (steel_position != -1)
DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
-
-
-#if 0
- if (x == -1 && y == -1)
- DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT);
- else if (x == lev_fieldx && y == -1)
- DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT);
- else if (x == -1 && y == lev_fieldy)
- DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT);
- else if (x == lev_fieldx && y == lev_fieldy)
- DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT);
- else if (x == -1 || x == lev_fieldx)
- DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL);
- else if (y == -1 || y == lev_fieldy)
- DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL);
-#endif
-
-
}
}
for(y=BY1; y<=BY2; y++)
DrawScreenField(x, y);
+
+#if 1
+
+ redraw_mask |= REDRAW_FIELD;
+
+#else
+
if (setup.soft_scrolling)
XCopyArea(display, fieldbuffer, backbuffer, gc,
FX, FY, SXSIZE, SYSIZE, SX, SY);
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+
+#endif
+
}
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
redraw_mask |= REDRAW_DOOR_2;
}
-
-
-#if 1
BackToFront();
-#else
- XCopyArea(display, drawto, window, gc, DX, DY, DXSIZE, DYSIZE, DX, DY);
-#endif
-
-
if (game_status == MAINMENU)
DoAnimation();
static void HandleToolButtons(struct GadgetInfo *gi)
{
request_gadget_id = gi->custom_id;
-
-
-#if 0
- int id = gi->custom_id;
-
- if (game_status != PLAYING)
- return;
-
- switch (id)
- {
- case GAME_CTRL_ID_STOP:
- if (AllPlayersGone)
- {
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
- }
-
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
-#ifndef MSDOS
- if (options.network)
- SendToServer_StopPlaying();
- else
-#endif
- {
- game_status = MAINMENU;
- DrawMainMenu();
- }
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- break;
-
- case GAME_CTRL_ID_PAUSE:
- if (options.network)
- {
-#ifndef MSDOS
- if (tape.pausing)
- SendToServer_ContinuePlaying();
- else
- SendToServer_PausePlaying();
-#endif
- }
- else
- TapeTogglePause();
- break;
-
- case GAME_CTRL_ID_PLAY:
- if (tape.pausing)
- {
-#ifndef MSDOS
- if (options.network)
- SendToServer_ContinuePlaying();
- else
-#endif
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- break;
-
- case SOUND_CTRL_ID_MUSIC:
- if (setup.sound_music)
- {
- setup.sound_music = FALSE;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- }
- else if (sound_loops_allowed)
- {
- setup.sound = setup.sound_music = TRUE;
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- }
- break;
-
- case SOUND_CTRL_ID_LOOPS:
- if (setup.sound_loops)
- setup.sound_loops = FALSE;
- else if (sound_loops_allowed)
- setup.sound = setup.sound_loops = TRUE;
- break;
-
- case SOUND_CTRL_ID_SIMPLE:
- if (setup.sound_simple)
- setup.sound_simple = FALSE;
- else if (sound_status==SOUND_AVAILABLE)
- setup.sound = setup.sound_simple = TRUE;
- break;
-
- default:
- break;
- }
-#endif
-
-
-
}
int el2gfx(int element)