struct LevelInfo_MM *level_mm = level->native_mm_level;
int x, y;
- level_mm->file_version = level->file_version;
- level_mm->game_version = level->game_version;
- level_mm->encoding_16bit_field = level->encoding_16bit_field;
-
level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
struct LevelInfo_MM *level_mm = level->native_mm_level;
int x, y;
- level->file_version = level_mm->file_version;
- level->game_version = level_mm->game_version;
- level->encoding_16bit_field = level_mm->encoding_16bit_field;
-
level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);