#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
+# Makefile for Rocks'n'Diamonds 1.4.0 #
+# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de #
#=============================================================================#
#-----------------------------------------------------------------------------#
# configuration section #
#-----------------------------------------------------------------------------#
+# specify your favorite ANSI C compiler
+CC = gcc
+
+# explicitely choose your platform, if defaults doesn't work right
+# needed for SUN/Solaris; Linux and DOS work fine with auto detection
+# PLATFORM = solaris
+# PLATFORM = unix
+# PLATFORM = dos
+
+# specify path to X11 on your system
+# if undefined, use system defaults (works with Linux/gcc/libc5)
+# X11_PATH = /usr/X11
+
+# specify directory for read-only game data (like graphics, sounds, levels)
+# default is '.', so you can play without installing game data somewhere
+# RO_GAME_DIR = /usr/games
+
+# specify directory for writable game data (like highscore files)
+# default is '.', so you can play without installing game data somewhere
+# RW_GAME_DIR = /var/games
+
+# uncomment this if your system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# uncomment this if your system has no sound
+# SOUNDS = -DNO_SOUNDS
+
+# choose if you want to allow many global score file entries for one player
+# default is 'MANY_PER_NAME'
+# when installing the game in a multi user environment, choose this
+# SCORE_ENTRIES = ONE_PER_NAME
+# when installing the game in a single user environment, choose this
+# SCORE_ENTRIES = MANY_PER_NAME
+
#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below #
+# you should not need to change anything below #
#-----------------------------------------------------------------------------#
+.EXPORT_ALL_VARIABLES:
+
MAKE = make
SRC_DIR = src
MAKE_CMD = @$(MAKE) -C $(SRC_DIR)
-
all:
$(MAKE_CMD)
+solaris:
+ $(MAKE_CMD) PLATFORM=solaris
+
clean:
$(MAKE_CMD) clean
+
+#-----------------------------------------------------------------------------#
+# development only stuff #
+#-----------------------------------------------------------------------------#
+
backup:
./Scripts/make_backup.sh src
./Scripts/make_backup.sh gfx
dist-unix:
- ./Scripts/make_dist_unix.sh .
+ ./Scripts/make_dist.sh unix .
dist-dos:
- ./Scripts/make_dist_dos.sh .
+ ./Scripts/make_dist.sh dos .
dist: dist-unix dist-dos
#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
+# Makefile for Rocks'n'Diamonds 1.4.0 #
+# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de #
#=============================================================================#
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
-
-# change this to your favorite ANSI C compiler
-CC = gcc
-
-# on Solaris and similar systems, you'll need to uncomment this
-# EXTRA_LIBS = -lnsl -lsocket
-
-# specify X11 library path on your system
-XLIB_PATH = /usr/X11/lib
-
-# choose directory for read-only game data (like graphics, sounds, levels)
-# RO_GAME_DIR = /usr/games
-
-# choose directory for writable game data (like highscore files)
-# RW_GAME_DIR = /var/games
-
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
-
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
-
-# choose if you want to allow many global score file entries for one player
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
-# The XPM-Library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined,
-# because the GIF loading routines are still a bit beta.
-# If you want to use the Xpm library, convert the GIF files to Xpm
-# files (and you need corresponding mask files in xbm format).
-
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
-
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below #
-#-----------------------------------------------------------------------------#
-
+ifndef PLATFORM # platform not specified -- try auto detection
ifdef COMSPEC
PLATFORM = dos
else
PLATFORM = unix
endif
+endif
+
+ifdef X11_PATH # path to X11 specified by top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH)
+endif
+
+
+ifeq ($(PLATFORM),dos) # DOS / Windows
-ifeq ($(PLATFORM),unix)
-RM = rm -f
-PROGNAME = ../rocksndiamonds
-LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-else
RM = del
PROGNAME = ../rocks.exe
LIBS = -s -lm -lalleg
+
+else # Unix
+
+RM = rm -f
+PROGNAME = ../rocksndiamonds
+
+ifeq ($(PLATFORM),solaris)
+EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
endif
-CPP = $(CC) -E
+INCL = $(X11_INCL)
+LIBS = $(X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-ifdef RO_GAME_DIR
+endif
+
+
+ifdef RO_GAME_DIR # path to read-only game data specified
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
-ifdef RW_GAME_DIR
+ifdef RW_GAME_DIR # path to writable game data specified
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES
+ifdef SCORE_ENTRIES # number of score entries per player specified
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
-
-# DEBUG = -DDEBUG -g -Wall -ansi -pedantic
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O3 -Wall -ansi -pedantic
-# DEBUG = -O3 -Wall
-# DEBUG = -O3
-
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae # for HP-UX
-# INCL = -I/usr/include/X11R5 # for HP-UX and others
-# INCL = -I/usr/local/X11/include # for SunOS and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
-# # for HP-UX and others
-# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
-# # for SunOS and others
-# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-# LIBS = -L/usr/X11R6/lib -lX11 -lm
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK)
-# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+# OPTIONS = -DDEBUG -g -Wall -ansi -pedantic # only for debugging purposes
+OPTIONS = -DDEBUG -g -Wall # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
-# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+# SYSTEM = -DSYSV -Ae # may be needed for HP-UX
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
+CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG)
SRCS = main.c \
init.c \
$(RM) *.o
$(RM) $(PROGNAME)
+
+#-----------------------------------------------------------------------------#
+# development only stuff #
+#-----------------------------------------------------------------------------#
+
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend