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fixed bug with reduced initial time limit in MM engine
author
Holger Schemel
<info@artsoft.org>
Mon, 2 Jan 2023 11:27:30 +0000
(12:27 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 2 Jan 2023 11:27:40 +0000
(12:27 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 8f61572d9c26a69da2b14f0704949c1ad049ca15..01c490a9948e376639cec4d4b602b45518b9d1da 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-723,6
+723,8
@@
void InitGameActions_MM(void)
SetTileCursorXY(laser.start_edge.x, laser.start_edge.y);
SetTileCursorActive(TRUE);
+
+ ResetFrameCounter(&energy_delay);
}
static void FadeOutLaser(void)