fixed handling gadgets when touch controls are disabled on Android
authorHolger Schemel <info@artsoft.org>
Sun, 1 May 2022 18:12:13 +0000 (20:12 +0200)
committerHolger Schemel <info@artsoft.org>
Sun, 1 May 2022 18:13:19 +0000 (20:13 +0200)
src/events.c

index 35f08ad0feea2b452b3759ac20b7ced8212d2aa2..d5f9963bd00a7a658b0a2029afa852d1c03a38e0 100644 (file)
@@ -1718,9 +1718,11 @@ void HandleButton(int mx, int my, int button, int button_nr)
   // when playing, only handle gadgets when using "follow finger" controls
   // or when using touch controls in combination with the MM game engine
   // or when using gadgets that do not overlap with virtual buttons
+  // or when touch controls are disabled (e.g., with mouse-only levels)
   handle_gadgets =
     (game_status != GAME_MODE_PLAYING ||
      level.game_engine_type == GAME_ENGINE_TYPE_MM ||
+     strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF) ||
      strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) ||
      (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
       !CheckVirtualButtonPressed(mx, my, button)));