From c75edc652f52ce1f3b7a974dcdcfa8ca41822e47 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sun, 1 May 2022 20:12:13 +0200 Subject: [PATCH] fixed handling gadgets when touch controls are disabled on Android --- src/events.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/events.c b/src/events.c index 35f08ad0..d5f9963b 100644 --- a/src/events.c +++ b/src/events.c @@ -1718,9 +1718,11 @@ void HandleButton(int mx, int my, int button, int button_nr) // when playing, only handle gadgets when using "follow finger" controls // or when using touch controls in combination with the MM game engine // or when using gadgets that do not overlap with virtual buttons + // or when touch controls are disabled (e.g., with mouse-only levels) handle_gadgets = (game_status != GAME_MODE_PLAYING || level.game_engine_type == GAME_ENGINE_TYPE_MM || + strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF) || strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) || (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && !CheckVirtualButtonPressed(mx, my, button))); -- 2.34.1