* fixed nasty bug with initialization only done for the first player
+2006-11-21
+ * fixed nasty bug with initialization only done for the first player
+
2006-11-19
* small change to handle loading empty element/content list micro chunks
STEPSIZE_NORMAL);
for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_stepsize[0] = initial_player_stepsize;
+ level->initial_player_stepsize[i] = initial_player_stepsize;
initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[0] = initial_player_gravity;
+ level->initial_player_gravity[i] = initial_player_gravity;
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);