int ball_choice_pos; // current content element choice position
boolean laser_red, laser_green, laser_blue;
+ boolean has_mcduffin;
boolean level_solved;
boolean game_over;
int game_over_cause;
game_mm.laser_green = native_mm_level.df_laser_green;
game_mm.laser_blue = native_mm_level.df_laser_blue;
}
+
+ game_mm.has_mcduffin = (IS_MCDUFFIN(element));
}
break;
game_mm.laser_red = FALSE;
game_mm.laser_green = FALSE;
game_mm.laser_blue = TRUE;
+ game_mm.has_mcduffin = TRUE;
game_mm.level_solved = FALSE;
game_mm.game_over = FALSE;