int ysize = MAX(1, g->anim_frames / xsize);
int xoffset = g->anim_start_frame % xsize;
int yoffset = g->anim_start_frame % ysize;
- int x = (lx + xoffset + xsize) % xsize;
- int y = (ly + yoffset + ysize) % ysize;
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
+ int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
int sync_frame = y * xsize + x;
return sync_frame % g->anim_frames;
else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
{
struct GraphicInfo *g = &graphic_info[graphic];
- int x = (lx + lev_fieldx) % lev_fieldx;
- int y = (ly + lev_fieldy) % lev_fieldy;
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
+ int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
int sync_frame = GfxRandomStatic[x][y];
return sync_frame % g->anim_frames;