rnd-20030702-1-src
authorHolger Schemel <info@artsoft.org>
Tue, 1 Jul 2003 23:04:23 +0000 (01:04 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:42:29 +0000 (10:42 +0200)
src/conftime.h
src/editor.c
src/files.c
src/game.c
src/main.h

index 951b1d60830bd37c8d9002bf0705d8ad26d7188d..36ed663ddf896dbd2705a5540551d49cd7dbffe6 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2003-07-01 18:18]"
+#define COMPILE_DATE_STRING "[2003-07-02 01:03]"
index 702fed4de857467554d1befc8ef071d7e7f142c3..c235a7c6bf4d5d5ee045319d10b815392bf97089 100644 (file)
 #define GADGET_ID_CHANGE_DELAY_RND_DOWN        (GADGET_ID_COUNTER_FIRST + 48)
 #define GADGET_ID_CHANGE_DELAY_RND_TEXT        (GADGET_ID_COUNTER_FIRST + 49)
 #define GADGET_ID_CHANGE_DELAY_RND_UP  (GADGET_ID_COUNTER_FIRST + 50)
+#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 52)
+#define GADGET_ID_CHANGE_CONT_RND_UP   (GADGET_ID_COUNTER_FIRST + 53)
 
 /* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST   (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_DRAWING_AREA_FIRST   (GADGET_ID_COUNTER_FIRST + 54)
 
 #define GADGET_ID_DRAWING_LEVEL                (GADGET_ID_DRAWING_AREA_FIRST + 0)
 #define GADGET_ID_ELEMENT_CONTENT_0    (GADGET_ID_DRAWING_AREA_FIRST + 1)
 #define GADGET_ID_CUSTOM_ACCESS_LAYER  (GADGET_ID_SELECTBOX_FIRST + 8)
 #define GADGET_ID_CHANGE_TIME_UNITS    (GADGET_ID_SELECTBOX_FIRST + 9)
 #define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CHANGE_IMPACT_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_COLLIDE_ACTION        (GADGET_ID_SELECTBOX_FIRST + 11)
 #define GADGET_ID_CHANGE_OTHER_ACTION  (GADGET_ID_SELECTBOX_FIRST + 12)
 #define GADGET_ID_CHANGE_POWER         (GADGET_ID_SELECTBOX_FIRST + 13)
 
 #define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 21)
 #define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 22)
 #define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CHANGE_BY_PLAYER     (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CHANGE_IMPACT_SMASHED        (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CHANGE_BY_OTHER      (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CHANGE_BY_PLAYER     (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_BY_COLLISION  (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_BY_OTHER      (GADGET_ID_CHECKBUTTON_FIRST + 28)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 29)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_COUNTER_ID_MOVE_DELAY_RND   14
 #define ED_COUNTER_ID_CHANGE_DELAY_FIX 15
 #define ED_COUNTER_ID_CHANGE_DELAY_RND 16
+#define ED_COUNTER_ID_CHANGE_CONT_RND  17
 
-#define ED_NUM_COUNTERBUTTONS          17
+#define ED_NUM_COUNTERBUTTONS          18
 
 #define ED_COUNTER_ID_LEVEL_FIRST      ED_COUNTER_ID_LEVEL_XSIZE
 #define ED_COUNTER_ID_LEVEL_LAST       ED_COUNTER_ID_LEVEL_RANDOM
 #define ED_COUNTER_ID_CUSTOM_LAST      ED_COUNTER_ID_MOVE_DELAY_RND
 
 #define ED_COUNTER_ID_CHANGE_FIRST     ED_COUNTER_ID_CHANGE_DELAY_FIX
-#define ED_COUNTER_ID_CHANGE_LAST      ED_COUNTER_ID_CHANGE_DELAY_RND
+#define ED_COUNTER_ID_CHANGE_LAST      ED_COUNTER_ID_CHANGE_CONT_RND
 
 /* values for scrollbutton gadgets */
 #define ED_SCROLLBUTTON_ID_AREA_UP     0
 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER    8
 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS      9
 #define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION   10
-#define ED_SELECTBOX_ID_CHANGE_IMPACT_ACTION   11
+#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION  11
 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION    12
 #define ED_SELECTBOX_ID_CHANGE_POWER           13
 
 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   19
 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 20
 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 21
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         22
-#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER     23
-#define ED_CHECKBUTTON_ID_CHANGE_IMPACT_SMASHED        24
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER      25
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    22
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         23
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER     24
+#define ED_CHECKBUTTON_ID_CHANGE_BY_COLLISION  25
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER      26
 
-#define ED_NUM_CHECKBUTTONS                    26
+#define ED_NUM_CHECKBUTTONS                    27
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -841,7 +847,15 @@ static struct
     GADGET_ID_CHANGE_DELAY_RND_TEXT,
     &custom_element.change.delay_random,
     NULL,                              "+random", NULL
-  }
+  },
+  {
+    ED_SETTINGS_XPOS(3),               ED_SETTINGS_YPOS(12),
+    0,                                 100,
+    GADGET_ID_CHANGE_CONT_RND_DOWN,    GADGET_ID_CHANGE_CONT_RND_UP,
+    GADGET_ID_CHANGE_CONT_RND_TEXT,
+    &custom_element.change.random,
+    NULL,                              "use random change:", NULL
+  },
 };
 
 static struct
@@ -975,17 +989,20 @@ static struct ValueTextInfo options_change_player_action[] =
 };
 static int value_change_player_action = 0;
 
-static struct ValueTextInfo options_change_impact_action[] =
+static struct ValueTextInfo options_change_collide_action[] =
 {
+  { CE_COLLISION,              "on collision"                  },
   { CE_IMPACT,                 "on impact"                     },
   { CE_SMASHED,                        "when smashed"                  },
   { -1,                                NULL                            }
 };
-static int value_change_impact_action = 0;
+static int value_change_collide_action = 0;
 
 static struct ValueTextInfo options_change_other_action[] =
 {
   { CE_OTHER_COLLECTING,       "collecting"                    },
+  { CE_OTHER_TOUCHING,         "touching"                      },
+  { CE_OTHER_PRESSING,         "pressing"                      },
   { CE_OTHER_PUSHING,          "pushing"                       },
   { CE_OTHER_CHANGING,         "change of"                     },
   { CE_OTHER_EXPLODING,                "explosion of"                  },
@@ -1106,10 +1123,10 @@ static struct
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(6),
-    GADGET_ID_CHANGE_IMPACT_ACTION,
+    GADGET_ID_CHANGE_COLLIDE_ACTION,
     -1,
-    options_change_impact_action,
-    &value_change_impact_action,
+    options_change_collide_action,
+    &value_change_collide_action,
     NULL, NULL, "change after impact or smash"
   },
   {
@@ -1154,7 +1171,7 @@ static struct
     11, "Advanced",                    "Advanced element configuration"
   },
   {
-    ED_SETTINGS_XPOS(0) + 262,         ED_SETTINGS_YPOS(12),
+    ED_SETTINGS_XPOS(0) + 262,         ED_SETTINGS_YPOS(13),
     GADGET_ID_SAVE_AS_TEMPLATE,
     -1, "Save as template",            "Save current settings as new template"
   },
@@ -1409,8 +1426,8 @@ static struct
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(6),
-    GADGET_ID_CHANGE_IMPACT_SMASHED,
-    &custom_element_change_events[CE_IMPACT_SMASHED],
+    GADGET_ID_CHANGE_BY_COLLISION,
+    &custom_element_change_events[CE_BY_COLLISION],
     NULL,                              "element changes by impact or smash"
   },
   {
@@ -1438,7 +1455,13 @@ static struct
     "only use complete change",                "only use complete extended content"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(12),
+    ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(12),
+    GADGET_ID_CHANGE_USE_RANDOM,
+    &custom_element.change.use_random_change,
+    NULL,                              "use random value for new content"
+  },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(13),
     GADGET_ID_CUSTOM_USE_TEMPLATE,
     &custom_element.use_template,
     "use template",                    "use template for custom properties"
@@ -3662,16 +3685,19 @@ static void CopyCustomElementPropertiesToEditor(int element)
      CE_PRESSED_BY_PLAYER);
 
   /* set change by impact/smash selectbox help value */
-  value_change_impact_action =
+  value_change_collide_action =
     (HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
-     CE_IMPACT);
+     HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
+     CE_COLLISION);
 
   /* set change by other element action selectbox help value */
   value_change_other_action =
     (HAS_CHANGE_EVENT(element, CE_OTHER_EXPLODING) ? CE_OTHER_EXPLODING :
      HAS_CHANGE_EVENT(element, CE_OTHER_CHANGING) ? CE_OTHER_CHANGING :
      HAS_CHANGE_EVENT(element, CE_OTHER_PUSHING) ? CE_OTHER_PUSHING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_PRESSING) ? CE_OTHER_PRESSING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_TOUCHING) ? CE_OTHER_TOUCHING :
      HAS_CHANGE_EVENT(element, CE_OTHER_COLLECTING) ? CE_OTHER_COLLECTING :
      CE_OTHER_COLLECTING);
 }
@@ -3729,13 +3755,16 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_change_events[CE_BY_PLAYER];
 
   /* set player change event from checkbox and selectbox */
+  custom_element_change_events[CE_COLLISION] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
-  custom_element_change_events[value_change_impact_action] =
-    custom_element_change_events[CE_IMPACT_SMASHED];
+  custom_element_change_events[value_change_collide_action] =
+    custom_element_change_events[CE_BY_COLLISION];
 
   /* set other element action change event from checkbox and selectbox */
   custom_element_change_events[CE_OTHER_COLLECTING] = FALSE;
+  custom_element_change_events[CE_OTHER_TOUCHING] = FALSE;
+  custom_element_change_events[CE_OTHER_PRESSING] = FALSE;
   custom_element_change_events[CE_OTHER_PUSHING] = FALSE;
   custom_element_change_events[CE_OTHER_CHANGING] = FALSE;
   custom_element_change_events[CE_OTHER_EXPLODING] = FALSE;
index 16260cc793f2e5a2a740d28b154a5bb5fa7a5b80..a86507f36d90a642d2ec542963ac98bcba55f91c 100644 (file)
@@ -132,6 +132,8 @@ static void setLevelInfoToDefaults()
 
     element_info[element].change.use_content = FALSE;
     element_info[element].change.only_complete = FALSE;
+    element_info[element].change.use_random_change = FALSE;
+    element_info[element].change.random = 0;
     element_info[element].change.power = CP_NON_DESTRUCTIVE;
 
     element_info[element].change.explode = FALSE;
index d837dad2089889148c108b72a294c71476dcc17d..6326b223d920bae9a0879b70c65ecbf9ee31a9d8 100644 (file)
@@ -163,8 +163,10 @@ static void CloseAllOpenTimegates(void);
 static void CheckGravityMovement(struct PlayerInfo *);
 static void KillHeroUnlessProtected(int, int);
 
-static void CheckTriggeredElementChange(int, int);
-static void CheckPlayerElementChange(int, int, int, int);
+static void TestIfPlayerTouchesCustomElement(int, int);
+
+static boolean CheckTriggeredElementChange(int, int);
+static boolean CheckElementChange(int, int, int, int);
 static void ChangeElementNow(int, int, int);
 
 static void PlaySoundLevel(int, int, int);
@@ -1711,11 +1713,6 @@ static void RemoveField(int x, int y)
   MovDir[x][y] = 0;
   MovDelay[x][y] = 0;
 
-#if 0
-  Store[x][y] = 0;
-  Store2[x][y] = 0;
-#endif
-
   AmoebaNr[x][y] = 0;
   ChangeDelay[x][y] = 0;
   Pushed[x][y] = FALSE;
@@ -1746,7 +1743,6 @@ void RemoveMovingField(int x, int y)
       return;
   }
 
-#if 1
   if (element == EL_BLOCKED &&
       (Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING ||
        Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING ||
@@ -1757,31 +1753,10 @@ void RemoveMovingField(int x, int y)
   RemoveField(oldx, oldy);
   RemoveField(newx, newy);
 
-#if 1
   Store[oldx][oldy] = Store2[oldx][oldy] = 0;
-#endif
 
   if (next_element != EL_UNDEFINED)
     Feld[oldx][oldy] = next_element;
-#else
-  if (element == EL_BLOCKED &&
-      (Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING ||
-       Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING ||
-       Feld[oldx][oldy] == EL_BD_MAGIC_WALL_EMPTYING ||
-       Feld[oldx][oldy] == EL_AMOEBA_DROPPING))
-    Feld[oldx][oldy] = get_next_element(Feld[oldx][oldy]);
-  else
-    Feld[oldx][oldy] = EL_EMPTY;
-
-  Store[oldx][oldy] = Store2[oldx][oldy] = 0;
-
-  Feld[newx][newy] = EL_EMPTY;
-  MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
-  MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
-  ChangeDelay[oldx][oldy] = ChangeDelay[newx][newy] = 0;
-  Pushed[oldx][oldy] = Pushed[newx][newy] = FALSE;
-  GfxAction[oldx][oldy] = GfxAction[newx][newy] = ACTION_DEFAULT;
-#endif
 
   DrawLevelField(oldx, oldy);
   DrawLevelField(newx, newy);
@@ -2620,6 +2595,14 @@ void Impact(int x, int y)
     PlaySoundLevel(x, y, SND_PEARL_BREAKING);
     return;
   }
+#if 1
+  else if (impact && CheckElementChange(x, y, element, ACTION_IMPACT))
+  {
+    PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT);
+
+    return;
+  }
+#else
   else if (impact && CAN_CHANGE(element) &&
           HAS_CHANGE_EVENT(element, CE_IMPACT))
   {
@@ -2629,6 +2612,7 @@ void Impact(int x, int y)
 
     return;
   }
+#endif
 
   if (impact && element == EL_AMOEBA_DROP)
   {
@@ -2753,11 +2737,21 @@ void Impact(int x, int y)
        {
          ToggleLightSwitch(x, y + 1);
        }
-       else if (CAN_CHANGE(smashed) &&
-                HAS_CHANGE_EVENT(smashed, CE_SMASHED))
+#if 1
+       else
+       {
+         CheckElementChange(x, y + 1, smashed, CE_SMASHED);
+       }
+#else
+       else if (CAN_CHANGE(smashed) && HAS_CHANGE_EVENT(smashed, CE_SMASHED))
        {
          ChangeElementNow(x, y + 1, smashed);
        }
+#endif
+      }
+      else
+      {
+       CheckElementChange(x, y + 1, smashed, CE_SMASHED);
       }
     }
   }
@@ -3974,6 +3968,7 @@ void ContinueMoving(int x, int y)
   int dy = (direction == MV_UP   ? -1 : direction == MV_DOWN  ? +1 : 0);
   int horiz_move = (dx != 0);
   int newx = x + dx, newy = y + dy;
+  int nextx = newx + dx, nexty = newy + dy;
   int step = (horiz_move ? dx : dy) * TILEX / MOVE_DELAY_NORMAL_SPEED;
 #if 1
   boolean pushed = Pushed[x][y];
@@ -4201,6 +4196,20 @@ void ContinueMoving(int x, int y)
     if (CAN_SMASH(element) && direction == MV_DOWN &&
        (newy == lev_fieldy - 1 || !IS_FREE(x, newy + 1)))
       Impact(x, newy);
+#endif
+
+#if 0
+    if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty))
+      CheckTriggeredElementChange(element, CE_COLLISION);
+#else
+#if 1
+    if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty))
+      CheckElementChange(newx, newy, element, CE_COLLISION);
+#else
+    if ((!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty)) &&
+       CAN_CHANGE(element) && HAS_CHANGE_EVENT(element, CE_COLLISION))
+      ChangeElementNow(newx, newy, element);
+#endif
 #endif
   }
   else                         /* still moving on */
@@ -5203,12 +5212,17 @@ static void ChangeElementNow(int x, int y, int element)
 
     if (!change->only_complete || complete_change)
     {
+      if (change->only_complete && change->use_random_change &&
+         RND(change->random) != 0)
+       return;
+
       for (yy = 0; yy < 3; yy++) for(xx = 0; xx < 3 ; xx++)
       {
        int ex = x + xx - 1;
        int ey = y + yy - 1;
 
-       if (can_change[xx][yy])
+       if (can_change[xx][yy] && (!change->use_random_change ||
+                                  RND(change->random) == 0))
        {
          ChangeElementNowExt(ex, ey, change->content[xx][yy]);
 
@@ -5227,7 +5241,11 @@ static void ChangeElementNow(int x, int y, int element)
 
 static void ChangeElement(int x, int y)
 {
+#if 1
+  int element = MovingOrBlocked2Element(x, y);
+#else
   int element = Feld[x][y];
+#endif
   struct ElementChangeInfo *change = &element_info[element].change;
 
   if (ChangeDelay[x][y] == 0)          /* initialize element change */
@@ -5306,12 +5324,13 @@ static void ChangeElement(int x, int y)
   }
 }
 
-static void CheckTriggeredElementChange(int trigger_element, int trigger_event)
+static boolean CheckTriggeredElementChange(int trigger_element,
+                                          int trigger_event)
 {
   int i, x, y;
 
   if (!(trigger_events[trigger_element] & CH_EVENT_BIT(trigger_event)))
-    return;
+    return FALSE;
 
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
@@ -5328,16 +5347,22 @@ static void CheckTriggeredElementChange(int trigger_element, int trigger_event)
       }
     }
   }
+
+  return TRUE;
 }
 
-static void CheckPlayerElementChange(int x, int y, int element,
-                                    int trigger_event)
+static boolean CheckElementChange(int x, int y, int element, int trigger_event)
 {
   if (!CAN_CHANGE(element) || !HAS_CHANGE_EVENT(element, trigger_event))
-    return;
+    return FALSE;
+
+  if (Feld[x][y] == EL_BLOCKED)
+    Blocked2Moving(x, y, &x, &y);
 
   ChangeDelay[x][y] = 1;
   ChangeElement(x, y);
+
+  return TRUE;
 }
 
 static void PlayerActions(struct PlayerInfo *player, byte player_action)
@@ -6268,6 +6293,7 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
   }
 
   TestIfHeroTouchesBadThing(jx, jy);
+  TestIfPlayerTouchesCustomElement(jx, jy);
 
   if (!player->active)
     RemoveHero(player);
@@ -6368,6 +6394,31 @@ void ScrollScreen(struct PlayerInfo *player, int mode)
     ScreenMovDir = MV_NO_MOVING;
 }
 
+void TestIfPlayerTouchesCustomElement(int x, int y)
+{
+  static int xy[4][2] =
+  {
+    { 0, -1 },
+    { -1, 0 },
+    { +1, 0 },
+    { 0, +1 }
+  };
+  boolean center_is_player = (IS_PLAYER(x, y));
+  int i;
+
+  for (i=0; i<4; i++)
+  {
+    int xx = x + xy[i][0];
+    int yy = y + xy[i][1];
+
+    if (center_is_player && IN_LEV_FIELD(xx, yy))
+    {
+      CheckTriggeredElementChange(Feld[xx][yy], CE_OTHER_TOUCHING);
+      CheckElementChange(xx, yy, Feld[xx][yy], CE_TOUCHED_BY_PLAYER);
+    }
+  }
+}
+
 void TestIfGoodThingHitsBadThing(int good_x, int good_y, int good_move_dir)
 {
   int i, kill_x = -1, kill_y = -1;
@@ -7206,13 +7257,14 @@ int DigField(struct PlayerInfo *player,
          player->push_delay_value = GET_NEW_PUSH_DELAY(element);
 
        CheckTriggeredElementChange(element, CE_OTHER_PUSHING);
-       CheckPlayerElementChange(x, y, element, CE_PUSHED_BY_PLAYER);
+       CheckElementChange(x, y, element, CE_PUSHED_BY_PLAYER);
 
        break;
       }
       else
       {
-       CheckPlayerElementChange(x, y, element, CE_PRESSED_BY_PLAYER);
+       CheckTriggeredElementChange(element, CE_OTHER_PRESSING);
+       CheckElementChange(x, y, element, CE_PRESSED_BY_PLAYER);
       }
 
       return MF_NO_ACTION;
index 1108cbf76d19aa265912e6e10eb17313e9f81b10..4340d7c6485b68f1d382f1d31e1d185ebe3172fd 100644 (file)
 #define CE_TOUCHED_BY_PLAYER   1
 #define CE_PRESSED_BY_PLAYER   2
 #define CE_PUSHED_BY_PLAYER    3
-#define CE_IMPACT              4
-#define CE_SMASHED             5
-#define CE_OTHER_COLLECTING    6
-#define CE_OTHER_PUSHING       7
-#define CE_OTHER_CHANGING      8
-#define CE_OTHER_EXPLODING     9
+#define CE_COLLISION           4
+#define CE_IMPACT              5
+#define CE_SMASHED             6
+#define CE_OTHER_COLLECTING    7
+#define CE_OTHER_TOUCHING      8
+#define CE_OTHER_PRESSING      9
+#define CE_OTHER_PUSHING       10
+#define CE_OTHER_CHANGING      11
+#define CE_OTHER_EXPLODING     12
 
 /* values for internal purpose only (level editor) */
-#define CE_BY_PLAYER           10
-#define CE_IMPACT_SMASHED      11
-#define CE_BY_OTHER            12
+#define CE_BY_PLAYER           13
+#define CE_BY_COLLISION                14
+#define CE_BY_OTHER            15
 
-#define NUM_CHANGE_EVENTS      13
+#define NUM_CHANGE_EVENTS      16
 
 #define CE_BITMASK_DEFAULT     0
 
@@ -1182,6 +1185,8 @@ struct ElementChangeInfo
   int content[3][3];           /* new elements after extended change */
   boolean use_content;         /* use extended change content */
   boolean only_complete;       /* only use complete content */
+  boolean use_random_change;   /* use random value for setting content */
+  int random;                  /* random value for setting content */
   int power;                   /* power of extended change */
 
   boolean explode;             /* explode instead of change */