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fixed explosion graphics for Mirror Magic game engine
author
Holger Schemel
<info@artsoft.org>
Tue, 21 Feb 2017 20:41:06 +0000
(21:41 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:09 +0000
(23:21 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 6113871750944202623ddd6f6228c0941187c0c8..22d2065b5bc904a5a5c02d37fd30372c095e2bca 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2163,7
+2163,7
@@
static void Explode_MM(int x, int y, int phase, int mode)
graphic_phase += 4;
else
{
- graphic =
GFX
_EMPTY;
+ graphic =
IMG
_EMPTY;
graphic_phase = 0;
}
}