fixed explosion graphics for Mirror Magic game engine
authorHolger Schemel <info@artsoft.org>
Tue, 21 Feb 2017 20:41:06 +0000 (21:41 +0100)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 22:21:09 +0000 (23:21 +0100)
src/game_mm/mm_game.c

index 6113871750944202623ddd6f6228c0941187c0c8..22d2065b5bc904a5a5c02d37fd30372c095e2bca 100644 (file)
@@ -2163,7 +2163,7 @@ static void Explode_MM(int x, int y, int phase, int mode)
        graphic_phase += 4;
       else
       {
-       graphic = GFX_EMPTY;
+       graphic = IMG_EMPTY;
        graphic_phase = 0;
       }
     }