removed options to prevent initial rolling objects in native EM levels
authorHolger Schemel <info@artsoft.org>
Sun, 19 Jan 2020 13:02:51 +0000 (14:02 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:12:55 +0000 (18:12 +0200)
When reading, converting and playing native Emerald Mine levels,
always allow initial rolling objects now. Compile-time switches
to deactivate this behaviour have been removed now. (A special
switch to handle rolling springs when playing has been kept.)


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