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fixed truncating internal game element descriptions in level editor
author
Holger Schemel
<info@artsoft.org>
Sun, 7 Jan 2024 22:29:00 +0000
(23:29 +0100)
committer
Holger Schemel
<info@artsoft.org>
Sun, 7 Jan 2024 22:29:23 +0000
(23:29 +0100)
src/files.c
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diff --git
a/src/files.c
b/src/files.c
index 671a85154fdbe4656ce468e2bc83e55cbcbe2cf3..097deead25dda3078dc12860702c540e87cfd2ff 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-1903,8
+1903,7
@@
static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
setElementChangeInfoToDefaults(ei->change);
if (IS_CUSTOM_ELEMENT(element) ||
- IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
+ IS_GROUP_ELEMENT(element))
{
setElementDescriptionToDefault(ei);