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fixed bug with laser still overloading after it was destroyed by bomb
author
Holger Schemel
<info@artsoft.org>
Fri, 7 Apr 2017 06:37:56 +0000
(08:37 +0200)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:12 +0000
(23:21 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index b5416109f441e730d5d56dce9209bf26cdc1f240..ced5a021d60ada7e1d75a1a69fb1dcf1a6b2bd2b 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2190,6
+2190,8
@@
static void Explode_MM(int x, int y, int phase, int mode)
game_mm.game_over = TRUE;
game_mm.game_over_cause = GAME_OVER_BOMB;
+
+ laser.overloaded = FALSE;
}
else if (IS_MCDUFFIN(Store[x][y]))
{