From 8336f54ae11ab053bf9cd57d01a74edeb974f0b2 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 7 Apr 2017 08:37:56 +0200 Subject: [PATCH] fixed bug with laser still overloading after it was destroyed by bomb --- src/game_mm/mm_game.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index b5416109..ced5a021 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2190,6 +2190,8 @@ static void Explode_MM(int x, int y, int phase, int mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_BOMB; + + laser.overloaded = FALSE; } else if (IS_MCDUFFIN(Store[x][y])) { -- 2.34.1