fixed showing message request if local player stopped network game (finally)
authorHolger Schemel <info@artsoft.org>
Sun, 17 Jun 2018 10:26:02 +0000 (12:26 +0200)
committerHolger Schemel <info@artsoft.org>
Mon, 18 Jun 2018 17:47:32 +0000 (19:47 +0200)
With the previous fix (see commit with same commit message) for this
problem, the message request was still shown if the local player was
remapped to a different player in the actual level.


No differences found