boolean contains_small_images; /* set after adding small images */
boolean scaled_up; /* set after scaling up */
- int game_tile_size; /* size of in-game sized bitmap */
+ int conf_tile_size; /* tile size as defined in config */
+ int game_tile_size; /* tile size as resized for game */
+
+ char *leveldir; /* level set when image was loaded */
};
typedef struct ImageInfo ImageInfo;
img_info->contains_small_images = FALSE;
img_info->scaled_up = FALSE;
+ img_info->conf_tile_size = 0; // will be set later
img_info->game_tile_size = 0; // will be set later
+ img_info->leveldir = NULL; // will be set later
+
return img_info;
}
print_timestamp_done("ReloadCustomImages");
}
-void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size)
+static boolean CheckIfImageContainsSmallImages(ImageInfo *img_info,
+ int tile_size)
{
- ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+ if (!img_info->contains_small_images)
+ return FALSE;
+
+ // at this point, small images already exist for this image;
+ // now do some checks that may require re-creating small (or in-game) images
+
+ // special case 1:
+ //
+ // check if the configured tile size for an already loaded image has changed
+ // from one level set to another; this should usually not happen, but if a
+ // custom artwork set redefines classic (or default) graphics with wrong tile
+ // size (by mistake or by intention), it will be corrected to its original
+ // tile size here by forcing complete re-creation of all small images again
+ // (this does not work if different tile sizes are used in same image file)
+
+ if (!strEqual(img_info->leveldir, leveldir_current->identifier) &&
+ img_info->conf_tile_size != tile_size)
+ {
+#if 0
+ printf("::: RE-CREATING DEFAULT TILE SIZE: %d -> %d\n",
+ img_info->conf_tile_size, tile_size);
+#endif
+
+ int bitmap_nr = GET_BITMAP_ID_FROM_TILESIZE(img_info->conf_tile_size);
+ int i;
+
+ // free all calculated, resized bitmaps, but keep last configured size
+ for (i = 0; i < NUM_IMG_BITMAPS; i++)
+ {
+ if (i == bitmap_nr)
+ continue;
+
+ if (img_info->bitmaps[i])
+ {
+ FreeBitmap(img_info->bitmaps[i]);
+
+ img_info->bitmaps[i] = NULL;
+ }
+ }
+
+ // re-create small bitmaps from last configured size as new default size
+ if (bitmap_nr != IMG_BITMAP_STANDARD)
+ {
+ img_info->bitmaps[IMG_BITMAP_STANDARD] = img_info->bitmaps[bitmap_nr];
+ img_info->bitmaps[bitmap_nr] = NULL;
+ }
+
+ img_info->contains_small_images = FALSE;
+
+ return FALSE;
+ }
- if (img_info == NULL)
- return;
+ // special case 2:
+ //
+ // graphic config setting "game.tile_size" has changed since last level set;
+ // this may require resizing image to new size required for in-game graphics
- if (img_info->contains_small_images)
+ if (img_info->game_tile_size != gfx.game_tile_size)
{
- if (img_info->game_tile_size != gfx.game_tile_size)
- ReCreateGameTileSizeBitmap(img_info->bitmaps);
+#if 0
+ if (strSuffix(img_info->source_filename, "RocksHeroes.png"))
+ printf("::: RE-CREATING IN-GAME TILE SIZE: %d -> %d\n",
+ img_info->game_tile_size, gfx.game_tile_size);
+#endif
+
+ ReCreateGameTileSizeBitmap(img_info->bitmaps);
img_info->game_tile_size = gfx.game_tile_size;
+ }
+ return TRUE;
+}
+
+void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size)
+{
+ ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+ if (img_info == NULL)
+ return;
+
+ if (CheckIfImageContainsSmallImages(img_info, tile_size))
return;
- }
CreateBitmapWithSmallBitmaps(img_info->bitmaps, zoom_factor, tile_size);
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE; // scaling was also done here
+ img_info->conf_tile_size = tile_size;
img_info->game_tile_size = gfx.game_tile_size;
+
+ setString(&img_info->leveldir, leveldir_current->identifier);
}
void ScaleImage(int pos, int zoom_factor)
#define IMG_BITMAP_STANDARD IMG_BITMAP_32x32
+#define GET_BITMAP_ID_FROM_TILESIZE(x) ((x) == 1 ? IMG_BITMAP_1x1 : \
+ (x) == 2 ? IMG_BITMAP_2x2 : \
+ (x) == 4 ? IMG_BITMAP_4x4 : \
+ (x) == 8 ? IMG_BITMAP_8x8 : \
+ (x) == 16 ? IMG_BITMAP_16x16 : \
+ (x) == 32 ? IMG_BITMAP_32x32 : \
+ IMG_BITMAP_CUSTOM)
+
+#define GET_TILESIZE_FROM_BITMAP_ID(x) ((x) == IMG_BITMAP_1x1 ? 1 : \
+ (x) == IMG_BITMAP_2x2 ? 2 : \
+ (x) == IMG_BITMAP_4x4 ? 4 : \
+ (x) == IMG_BITMAP_8x8 ? 8 : \
+ (x) == IMG_BITMAP_16x16 ? 16 : \
+ (x) == IMG_BITMAP_32x32 ? 32 : \
+ 0)
+
+
int getImageListSize();
struct FileInfo *getImageListEntryFromImageID(int);
Bitmap **getBitmapsFromImageID(int);