From 8125bee6411975e55f2f571748782b11e9b6aae9 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 13 Aug 2015 12:45:51 +0200 Subject: [PATCH] fixed graphic problems caused by bugs in custom graphics of previous level set --- src/libgame/image.c | 96 ++++++++++++++++++++++++++++++++++++++++----- src/libgame/image.h | 17 ++++++++ 2 files changed, 104 insertions(+), 9 deletions(-) diff --git a/src/libgame/image.c b/src/libgame/image.c index 799b28bb..14fd7c65 100644 --- a/src/libgame/image.c +++ b/src/libgame/image.c @@ -27,7 +27,10 @@ struct ImageInfo boolean contains_small_images; /* set after adding small images */ boolean scaled_up; /* set after scaling up */ - int game_tile_size; /* size of in-game sized bitmap */ + int conf_tile_size; /* tile size as defined in config */ + int game_tile_size; /* tile size as resized for game */ + + char *leveldir; /* level set when image was loaded */ }; typedef struct ImageInfo ImageInfo; @@ -55,8 +58,11 @@ static void *Load_Image(char *filename) img_info->contains_small_images = FALSE; img_info->scaled_up = FALSE; + img_info->conf_tile_size = 0; // will be set later img_info->game_tile_size = 0; // will be set later + img_info->leveldir = NULL; // will be set later + return img_info; } @@ -248,29 +254,101 @@ void ReloadCustomImages() print_timestamp_done("ReloadCustomImages"); } -void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size) +static boolean CheckIfImageContainsSmallImages(ImageInfo *img_info, + int tile_size) { - ImageInfo *img_info = getImageInfoEntryFromImageID(pos); + if (!img_info->contains_small_images) + return FALSE; + + // at this point, small images already exist for this image; + // now do some checks that may require re-creating small (or in-game) images + + // special case 1: + // + // check if the configured tile size for an already loaded image has changed + // from one level set to another; this should usually not happen, but if a + // custom artwork set redefines classic (or default) graphics with wrong tile + // size (by mistake or by intention), it will be corrected to its original + // tile size here by forcing complete re-creation of all small images again + // (this does not work if different tile sizes are used in same image file) + + if (!strEqual(img_info->leveldir, leveldir_current->identifier) && + img_info->conf_tile_size != tile_size) + { +#if 0 + printf("::: RE-CREATING DEFAULT TILE SIZE: %d -> %d\n", + img_info->conf_tile_size, tile_size); +#endif + + int bitmap_nr = GET_BITMAP_ID_FROM_TILESIZE(img_info->conf_tile_size); + int i; + + // free all calculated, resized bitmaps, but keep last configured size + for (i = 0; i < NUM_IMG_BITMAPS; i++) + { + if (i == bitmap_nr) + continue; + + if (img_info->bitmaps[i]) + { + FreeBitmap(img_info->bitmaps[i]); + + img_info->bitmaps[i] = NULL; + } + } + + // re-create small bitmaps from last configured size as new default size + if (bitmap_nr != IMG_BITMAP_STANDARD) + { + img_info->bitmaps[IMG_BITMAP_STANDARD] = img_info->bitmaps[bitmap_nr]; + img_info->bitmaps[bitmap_nr] = NULL; + } + + img_info->contains_small_images = FALSE; + + return FALSE; + } - if (img_info == NULL) - return; + // special case 2: + // + // graphic config setting "game.tile_size" has changed since last level set; + // this may require resizing image to new size required for in-game graphics - if (img_info->contains_small_images) + if (img_info->game_tile_size != gfx.game_tile_size) { - if (img_info->game_tile_size != gfx.game_tile_size) - ReCreateGameTileSizeBitmap(img_info->bitmaps); +#if 0 + if (strSuffix(img_info->source_filename, "RocksHeroes.png")) + printf("::: RE-CREATING IN-GAME TILE SIZE: %d -> %d\n", + img_info->game_tile_size, gfx.game_tile_size); +#endif + + ReCreateGameTileSizeBitmap(img_info->bitmaps); img_info->game_tile_size = gfx.game_tile_size; + } + return TRUE; +} + +void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size) +{ + ImageInfo *img_info = getImageInfoEntryFromImageID(pos); + + if (img_info == NULL) + return; + + if (CheckIfImageContainsSmallImages(img_info, tile_size)) return; - } CreateBitmapWithSmallBitmaps(img_info->bitmaps, zoom_factor, tile_size); img_info->contains_small_images = TRUE; img_info->scaled_up = TRUE; // scaling was also done here + img_info->conf_tile_size = tile_size; img_info->game_tile_size = gfx.game_tile_size; + + setString(&img_info->leveldir, leveldir_current->identifier); } void ScaleImage(int pos, int zoom_factor) diff --git a/src/libgame/image.h b/src/libgame/image.h index adcc9e65..db988c6b 100644 --- a/src/libgame/image.h +++ b/src/libgame/image.h @@ -35,6 +35,23 @@ #define IMG_BITMAP_STANDARD IMG_BITMAP_32x32 +#define GET_BITMAP_ID_FROM_TILESIZE(x) ((x) == 1 ? IMG_BITMAP_1x1 : \ + (x) == 2 ? IMG_BITMAP_2x2 : \ + (x) == 4 ? IMG_BITMAP_4x4 : \ + (x) == 8 ? IMG_BITMAP_8x8 : \ + (x) == 16 ? IMG_BITMAP_16x16 : \ + (x) == 32 ? IMG_BITMAP_32x32 : \ + IMG_BITMAP_CUSTOM) + +#define GET_TILESIZE_FROM_BITMAP_ID(x) ((x) == IMG_BITMAP_1x1 ? 1 : \ + (x) == IMG_BITMAP_2x2 ? 2 : \ + (x) == IMG_BITMAP_4x4 ? 4 : \ + (x) == IMG_BITMAP_8x8 ? 8 : \ + (x) == IMG_BITMAP_16x16 ? 16 : \ + (x) == IMG_BITMAP_32x32 ? 32 : \ + 0) + + int getImageListSize(); struct FileInfo *getImageListEntryFromImageID(int); Bitmap **getBitmapsFromImageID(int); -- 2.34.1