fixed stopping game music after running out of time (MM engine)
authorHolger Schemel <info@artsoft.org>
Tue, 14 Nov 2017 08:39:14 +0000 (09:39 +0100)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 22:21:16 +0000 (23:21 +0100)
src/game_mm/mm_game.c

index bb579712588767f19b1536b968c009973a61e1b9..0e9496e6c1fb8696ee6b92a23c40eaf176fa8486 100644 (file)
@@ -3145,7 +3145,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
       }
 
       StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+#if 0
       FadeMusic();
+#endif
 
       DrawLaser(0, DL_LASER_DISABLED);
       game_mm.game_over = TRUE;