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reduced minimum required screen frame rate at startup (for speed-up)
author
Holger Schemel
<info@artsoft.org>
Tue, 8 Mar 2016 12:14:10 +0000
(13:14 +0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 8 Mar 2016 12:14:10 +0000
(13:14 +0100)
src/libgame/sdl.c
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diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 9b4e0cf4352a5afe5f0ae2859820178a8a689869..dc866db69ef25f0ab53bd9e74a05bf5c0aaef5ce 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-53,7
+53,7
@@
void SDLLimitScreenUpdates(boolean enable)
static void UpdateScreen(SDL_Rect *rect)
{
static unsigned int update_screen_delay = 0;
- unsigned int update_screen_delay_value =
2
0; /* (milliseconds) */
+ unsigned int update_screen_delay_value =
5
0; /* (milliseconds) */
SDL_Surface *screen = backbuffer->surface;
if (limit_screen_updates &&