reduced minimum required screen frame rate at startup (for speed-up)
authorHolger Schemel <info@artsoft.org>
Tue, 8 Mar 2016 12:14:10 +0000 (13:14 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 8 Mar 2016 12:14:10 +0000 (13:14 +0100)
src/libgame/sdl.c

index 9b4e0cf4352a5afe5f0ae2859820178a8a689869..dc866db69ef25f0ab53bd9e74a05bf5c0aaef5ce 100644 (file)
@@ -53,7 +53,7 @@ void SDLLimitScreenUpdates(boolean enable)
 static void UpdateScreen(SDL_Rect *rect)
 {
   static unsigned int update_screen_delay = 0;
-  unsigned int update_screen_delay_value = 20;         /* (milliseconds) */
+  unsigned int update_screen_delay_value = 50;         /* (milliseconds) */
   SDL_Surface *screen = backbuffer->surface;
 
   if (limit_screen_updates &&