From 7325072f28452b64057fca0f5fe23eaf945c2794 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 8 Mar 2016 13:14:10 +0100 Subject: [PATCH] reduced minimum required screen frame rate at startup (for speed-up) --- src/libgame/sdl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 9b4e0cf4..dc866db6 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -53,7 +53,7 @@ void SDLLimitScreenUpdates(boolean enable) static void UpdateScreen(SDL_Rect *rect) { static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 20; /* (milliseconds) */ + unsigned int update_screen_delay_value = 50; /* (milliseconds) */ SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates && -- 2.34.1