IMG_BACKGROUND_REQUEST,
IMG_BACKGROUND,
+ IMG_BACKGROUND_LOADING_INITIAL,
+ IMG_BACKGROUND_LOADING,
IMG_BACKGROUND_TITLE_INITIAL,
IMG_BACKGROUND_TITLE,
IMG_BACKGROUND_MAIN,
IMG_BACKGROUND_LEVELS,
IMG_BACKGROUND_LEVELNR,
IMG_BACKGROUND_SCORES,
+ IMG_BACKGROUND_SCOREINFO,
IMG_BACKGROUND_EDITOR,
IMG_BACKGROUND_INFO,
IMG_BACKGROUND_INFO_ELEMENTS,
struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
{
{ ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, },
+ { ".LOADING_INITIAL", GFX_SPECIAL_ARG_LOADING_INITIAL, },
{ ".LOADING", GFX_SPECIAL_ARG_LOADING, },
{ ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, },
{ ".TITLE_INITIAL_1", GFX_SPECIAL_ARG_TITLE_INITIAL_1, },
enum
{
GFX_SPECIAL_ARG_DEFAULT = 0,
+ GFX_SPECIAL_ARG_LOADING_INITIAL,
GFX_SPECIAL_ARG_LOADING,
GFX_SPECIAL_ARG_TITLE_INITIAL,
GFX_SPECIAL_ARG_TITLE_INITIAL_1,
// values for game_status (must match special image configuration suffixes)
#define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
+#define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
#define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
#define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
#define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1