From: Holger Schemel Date: Sat, 19 Mar 2022 10:07:40 +0000 (+0100) Subject: added some missing definitions for loading and score screens X-Git-Tag: 4.3.2.0~66 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=6ce4fdf6df43f46e7da603c64abccfbde92e3205 added some missing definitions for loading and score screens --- diff --git a/src/init.c b/src/init.c index 2e250179..42adf59f 100644 --- a/src/init.c +++ b/src/init.c @@ -1723,6 +1723,8 @@ static void InitGraphicInfo(void) IMG_BACKGROUND_REQUEST, IMG_BACKGROUND, + IMG_BACKGROUND_LOADING_INITIAL, + IMG_BACKGROUND_LOADING, IMG_BACKGROUND_TITLE_INITIAL, IMG_BACKGROUND_TITLE, IMG_BACKGROUND_MAIN, @@ -1730,6 +1732,7 @@ static void InitGraphicInfo(void) IMG_BACKGROUND_LEVELS, IMG_BACKGROUND_LEVELNR, IMG_BACKGROUND_SCORES, + IMG_BACKGROUND_SCOREINFO, IMG_BACKGROUND_EDITOR, IMG_BACKGROUND_INFO, IMG_BACKGROUND_INFO_ELEMENTS, diff --git a/src/main.c b/src/main.c index 9ed5f715..f535d643 100644 --- a/src/main.c +++ b/src/main.c @@ -7494,6 +7494,7 @@ struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] = struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, + { ".LOADING_INITIAL", GFX_SPECIAL_ARG_LOADING_INITIAL, }, { ".LOADING", GFX_SPECIAL_ARG_LOADING, }, { ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, }, { ".TITLE_INITIAL_1", GFX_SPECIAL_ARG_TITLE_INITIAL_1, }, diff --git a/src/main.h b/src/main.h index 45ce857f..70e939a3 100644 --- a/src/main.h +++ b/src/main.h @@ -2299,6 +2299,7 @@ enum enum { GFX_SPECIAL_ARG_DEFAULT = 0, + GFX_SPECIAL_ARG_LOADING_INITIAL, GFX_SPECIAL_ARG_LOADING, GFX_SPECIAL_ARG_TITLE_INITIAL, GFX_SPECIAL_ARG_TITLE_INITIAL_1, @@ -2551,6 +2552,7 @@ enum // values for game_status (must match special image configuration suffixes) #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT +#define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1