*pos = *mci->pos_input;
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
TreeInfo *ti = player_name_current;
int first_entry = ti->cl_first;
if (strEqual(name, ""))
strcpy(name, EMPTY_PLAYER_NAME);
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
if (node == NULL) // should not happen
return;
// change name of edited user in global list of user names
setString(&global.user_names[type_name_nr], name);
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
// change name of edited user in local menu tree structure
setString(&node->name, name);
// save setup of edited user
SaveSetup();
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
// restore currently active user
user.nr = last_user_nr;