static struct SoundControl playlist[MAX_SOUNDS_PLAYING];
static struct SoundControl emptySoundControl =
{
- -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
+ -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
};
#if defined(PLATFORM_UNIX)
!= sizeof(snd_ctrl))
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+ if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
+ {
+ for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ playlist[i] = emptySoundControl;
+ playing_sounds = 0;
+
+ close(audio.device_fd);
+
+ if (snd_ctrl.reload_sounds)
+ ReloadSounds();
+ else
+ ReloadMusic();
+
+ continue;
+ }
+
#if defined(AUDIO_STREAMING_DSP)
if (snd_ctrl.fade_sound)
continue;
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
- playlist[i]=emptySoundControl;
- playing_sounds=0;
+ playlist[i] = emptySoundControl;
+ playing_sounds = 0;
close(audio.device_fd);
}
for(i=0;i<MAX_SOUNDS_PLAYING;i++)
if (playlist[i].nr == snd_ctrl.nr)
{
- playlist[i]=emptySoundControl;
+ playlist[i] = emptySoundControl;
playing_sounds--;
}
/* ========================================================================= */
/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */
+void ReloadSounds()
+{
+ printf("reloading sounds ...\n");
+}
+
+void ReloadMusic()
+{
+ printf("reloading music ...\n");
+}
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define WAV_HEADER_SIZE 20 /* size of WAV file header */
#endif
}
+void InitReloadSounds(char *set_name)
+{
+ struct SoundControl snd_ctrl = emptySoundControl;
+
+ if (!audio.sound_available)
+ return;
+
+ snd_ctrl.reload_sounds = TRUE;
+
+#if defined(TARGET_SDL)
+ ReloadSounds();
+#elif defined(PLATFORM_UNIX)
+ if (audio.soundserver_pid == 0) /* we are child process */
+ return;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ {
+ Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+ audio.sound_available = audio.sound_enabled = FALSE;
+ return;
+ }
+#elif defined(PLATFORM_MSDOS)
+ sound_handler(snd_ctrl);
+#endif
+}
+
+void InitReloadMusic(char *set_name)
+{
+ struct SoundControl snd_ctrl = emptySoundControl;
+
+ if (!audio.sound_available)
+ return;
+
+ snd_ctrl.reload_music = TRUE;
+
+#if defined(TARGET_SDL)
+ ReloadMusic();
+#elif defined(PLATFORM_UNIX)
+ if (audio.soundserver_pid == 0) /* we are child process */
+ return;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ {
+ Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+ audio.sound_available = audio.sound_enabled = FALSE;
+ return;
+ }
+#elif defined(PLATFORM_MSDOS)
+ sound_handler(snd_ctrl);
+#endif
+}
+
void FreeSounds(int num_sounds)
{
int i;