boolean init_event_state;
boolean anim_event_state;
+ boolean triggered;
boolean clickable;
boolean clicked;
if (isClickablePart(part2, mask))
{
- part2->clicked = TRUE;
+ part2->triggered = TRUE;
*anything_clicked = clickConsumed(part); // click was on "part"!
#if 0
{
struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+ if (part->triggered)
+ part->clicked = TRUE;
+
+ part->triggered = FALSE;
part->clickable = FALSE;
}
}