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fixed bug with endless explosions (MM engine)
author
Holger Schemel
<info@artsoft.org>
Mon, 20 Feb 2017 07:19:17 +0000
(08:19 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:08 +0000
(23:21 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index ca8c49c534e17f98fe83309edc890f3eb80ed27e..c1e1452af0f7f78afadca343a116888721609e03 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2131,6
+2131,7
@@
static void Explode_MM(int x, int y, int phase, int mode)
Store[x][y] = EL_EMPTY;
}
+ Feld[x][y] = Store[x][y];
Store[x][y] = Store2[x][y] = 0;
MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;
InitField(x, y, FALSE);