fixed bug with endless explosions (MM engine)
authorHolger Schemel <info@artsoft.org>
Mon, 20 Feb 2017 07:19:17 +0000 (08:19 +0100)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 22:21:08 +0000 (23:21 +0100)
src/game_mm/mm_game.c

index ca8c49c534e17f98fe83309edc890f3eb80ed27e..c1e1452af0f7f78afadca343a116888721609e03 100644 (file)
@@ -2131,6 +2131,7 @@ static void Explode_MM(int x, int y, int phase, int mode)
       Store[x][y] = EL_EMPTY;
     }
 
+    Feld[x][y] = Store[x][y];
     Store[x][y] = Store2[x][y] = 0;
     MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;
     InitField(x, y, FALSE);