* fixed small bug with time displayed incorrectly when collecting CEs
+2006-08-10
+ * fixed small bug with time displayed incorrectly when collecting CEs
+
2006-08-07
* fixed bug with bumpy scrolling with EM engine in double player mode
{ "door_2.anim_mode", "default" },
#if DEBUG
+ { "preview.x", "-1" },
+ { "preview.y", "-1" },
+
{ "game.level.x", "-1" },
{ "game.level.y", "-1" },
{ "game.gems.x", "-1" },
-#define COMPILE_DATE_STRING "[2006-08-08 00:01]"
+#define COMPILE_DATE_STRING "[2006-08-10 08:17]"
void DrawGameDoorValues()
{
+ int time_value = (level.time == 0 ? TimePlayed : TimeLeft);
int dynamite_state = 0;
int key_bits = 0;
int i, j;
}
DrawAllGameValues(local_player->gems_still_needed, dynamite_state,
- local_player->score, TimeLeft, key_bits);
+ local_player->score, time_value, key_bits);
#endif
}