static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
#endif
+inline static int get_effective_element_EM(int tile, int frame_em)
+{
+ int element = object_mapping[tile].element_rnd;
+ int action = object_mapping[tile].action;
+ boolean is_backside = object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+
+ if (frame_em < 7)
+ {
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return (frame_em > 5 ? EL_EMPTY : element);
+
+ default:
+ return element;
+ }
+ }
+ else /* frame_em == 7 */
+ {
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return EL_EMPTY;
+
+ case Yemerald_stone:
+ return EL_EMERALD;
+
+ case Ydiamond_stone:
+ return EL_ROCK;
+
+ case Xdrip_stretch:
+ case Xdrip_stretchB:
+ case Ydrip_s1:
+ case Ydrip_s1B:
+ case Xball_1B:
+ case Xball_2:
+ case Xball_2B:
+ case Yball_eat:
+ case Ykey_1_eat:
+ case Ykey_2_eat:
+ case Ykey_3_eat:
+ case Ykey_4_eat:
+ case Ykey_5_eat:
+ case Ykey_6_eat:
+ case Ykey_7_eat:
+ case Ykey_8_eat:
+ case Ylenses_eat:
+ case Ymagnify_eat:
+ case Ygrass_eat:
+ case Ydirt_eat:
+ case Xsand_stonein_1:
+ case Xsand_stonein_2:
+ case Xsand_stonein_3:
+ case Xsand_stonein_4:
+ return element;
+
+ default:
+ return (is_backside || action_removing ? EL_EMPTY : element);
+ }
+ }
+}
+
+inline static boolean check_linear_animation_EM(int tile)
+{
+ switch (tile)
+ {
+ case Xboom_1:
+ case Xdynamite_1:
+ case Ybug_w_n:
+ case Ybug_n_e:
+ case Ybug_e_s:
+ case Ybug_s_w:
+ case Ybug_e_n:
+ case Ybug_s_e:
+ case Ybug_w_s:
+ case Ybug_n_w:
+ case Ytank_w_n:
+ case Ytank_n_e:
+ case Ytank_e_s:
+ case Ytank_s_w:
+ case Ytank_e_n:
+ case Ytank_s_e:
+ case Ytank_w_s:
+ case Ytank_n_w:
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
+ boolean has_crumbled_graphics,
+ int crumbled, int sync_frame)
+{
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like instantly snapping sand to empty space in 1 frame), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (crumbled == IMG_EMPTY_SPACE)
+ has_crumbled_graphics = FALSE;
+
+ if (has_crumbled_graphics)
+ {
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
+
+ getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
+ &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+
+ g_em->has_crumbled_graphics = TRUE;
+ }
+ else
+ {
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+ }
+}
+
void ResetGfxAnimation_EM(int x, int y, int tile)
{
GfxFrame[x][y] = 0;
void SetGfxAnimation_EM(int tile, int frame_em, int x, int y)
{
-#if 0
- int element = object_mapping[tile].element_rnd;
-#endif
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
+ int action = object_mapping[tile].action;
boolean action_removing = (action == ACTION_DIGGING ||
action == ACTION_SNAPPING ||
action == ACTION_COLLECTING);
-
-#if 0
- printf("::: SET: %d, %d: '%s'\n", x, y, EL_NAME(element));
-#endif
-
-#if 1
- if (action_removing)
- {
-#if 0
- printf("::: %d, %d: action_removing [%s]\n", x, y, EL_NAME(element));
-#endif
-
- GfxFrame[x][y] = 7 - frame_em;
+ boolean action_moving = (action == ACTION_FALLING ||
+ action == ACTION_MOVING ||
+ action == ACTION_PUSHING ||
+ action == ACTION_EATING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+ boolean action_falling = (action == ACTION_FALLING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+
+ if (action_removing || check_linear_animation_EM(tile))
+ {
+ GfxFrame[x][y] = frame_em;
}
- else if (action == ACTION_FALLING ||
- action == ACTION_MOVING ||
- action == ACTION_PUSHING ||
- action == ACTION_EATING ||
- action == ACTION_FILLING ||
- action == ACTION_EMPTYING)
- {
- int move_dir =
- (action == ACTION_FALLING ||
- action == ACTION_FILLING ||
- action == ACTION_EMPTYING ? MV_DOWN : direction);
+ else if (action_moving)
+ {
+ boolean is_backside = object_mapping[tile].is_backside;
if (is_backside)
{
+ int direction = object_mapping[tile].direction;
+ int move_dir = (action_falling ? MV_DOWN : direction);
+
GfxFrame[x][y]++;
if (move_dir == MV_LEFT)
else if (move_dir == MV_DOWN)
GfxFrame[x][y + 1] = GfxFrame[x][y];
}
-
-#if 0
- printf("::: %d, %d: %s, %d, %d [%d]\n", x, y, EL_NAME(element), is_backside,
- move_dir, GfxFrame[x][y]);
-#endif
}
else
- GfxFrame[x][y]++;
-#else
- GfxFrame[x][y] = 7 - frame_em;
-#endif
-}
-
-#if 1
-
-int get_effective_element_EM(int tile, int frame)
-{
- int i = tile;
- int j = 7 - frame;
-
- int element = object_mapping[tile].element_rnd;
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#if 0
- boolean action_exploding = ((action == ACTION_EXPLODING ||
- action == ACTION_SMASHED_BY_ROCK ||
- action == ACTION_SMASHED_BY_SPRING) &&
- element != EL_DIAMOND);
- boolean action_active = (action == ACTION_ACTIVE);
- boolean action_other = (action == ACTION_OTHER);
-#endif
-
{
- {
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-
- return effective_element;
- }
+ GfxFrame[x][y]++;
}
}
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
int tile, int frame_em, int x, int y)
{
- int element = object_mapping[tile].element_rnd;
int action = object_mapping[tile].action;
int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#if 1
int effective_element = get_effective_element_EM(tile, frame_em);
-#else
- int effective_element = (frame_em > 0 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
int graphic = (direction == MV_NONE ?
el_act2img(effective_element, action) :
el_act_dir2img(effective_element, action, direction));
int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
- int sync_frame;
-
#if 0
- printf("::: GET: %d, %d: '%s'\n", x, y, EL_NAME(element));
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
#endif
+ int sync_frame;
#if 0
- if (GfxFrame[x][y] < 8)
- printf("::: %d, %d: %d [%s]\n", x, y, GfxFrame[x][y], EL_NAME(element));
-#endif
-
-#if 1
- if (frame_em == 7) /* reset animation frame for certain elements */
- {
- if (tile == Xboom_1 ||
- tile == Xdynamite_1 ||
- tile == Ybug_w_n ||
- tile == Ybug_n_e ||
- tile == Ybug_e_s ||
- tile == Ybug_s_w ||
- tile == Ybug_e_n ||
- tile == Ybug_s_e ||
- tile == Ybug_w_s ||
- tile == Ybug_n_w ||
- tile == Ytank_w_n ||
- tile == Ytank_n_e ||
- tile == Ytank_e_s ||
- tile == Ytank_s_w ||
- tile == Ytank_e_n ||
- tile == Ytank_s_e ||
- tile == Ytank_w_s ||
- tile == Ytank_n_w)
+ if (frame_em == 0) /* reset animation frame for certain elements */
+ {
+ if (check_linear_animation_EM(tile))
GfxFrame[x][y] = 0;
}
#endif
-#if 1
if (graphic_info[graphic].anim_global_sync)
sync_frame = FrameCounter;
else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
sync_frame = GfxFrame[x][y];
else
- sync_frame = 0; /* steel border */
-#else
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else
- sync_frame = 7 - frame_em;
-#endif
+ sync_frame = 0; /* playfield border (pseudo steel) */
SetRandomAnimationValue(x, y);
g->anim_start_frame,
sync_frame);
-#if 0
- if (graphic == IMG_DEFAULT_EXPLODING)
- printf("::: IMG_DEFAULT_EXPLODING: (%d, %d), %d => %d [%d]\n",
- tile, frame_em, sync_frame, frame, Xboom_1);
-#endif
-
getGraphicSourceExt(graphic, frame, &g_em->bitmap,
&g_em->src_x, &g_em->src_y, FALSE);
-#if 0
- if (x == 1 && y == 1 && frame == 0)
- printf("--> %d, %d, %d\n", *crumbled_src_x, *crumbled_src_y, tile);
-#endif
-
-#if 0
- getGraphicSource(crumbled, frame, crumbled_src_bitmap,
- crumbled_src_x, crumbled_src_y);
-#endif
-
-#if 1
/* (updating the "crumbled" graphic definitions is probably not really needed,
as animations for crumbled graphics can't be longer than one EMC cycle) */
+#if 1
+ set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
+ sync_frame);
-#if 0
- if (g_em->crumbled_bitmap != NULL &&
- !(has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE))
- printf("::: CRUMBLED CHANGES FOR tile %d [%s] [%d]\n",
- tile, EL_NAME(element), Ydirt_eat);
-#endif
+#else
g_em->crumbled_bitmap = NULL;
g_em->crumbled_src_x = 0;
#endif
}
-#else
-
-void getGraphicSourceObjectExt_EM(int tile, int frame_em,
- Bitmap **src_bitmap, int *src_x, int *src_y,
- Bitmap **crumbled_src_bitmap,
- int *crumbled_src_x, int *crumbled_src_y,
- int x, int y)
-{
- int element = object_mapping[tile].element_rnd;
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
- int effective_element = (frame_em > 0 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
- int graphic = (direction == MV_NONE ?
- el_act2img(effective_element, action) :
- el_act_dir2img(effective_element, action, direction));
- int crumbled = (direction == MV_NONE ?
- el_act2crm(effective_element, action) :
- el_act_dir2crm(effective_element, action, direction));
- int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
- int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
- boolean has_crumbled_graphics = (base_crumbled != base_graphic);
- struct GraphicInfo *g = &graphic_info[graphic];
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
- int sync_frame;
-
-#if 0
- printf("::: GET: %d, %d: '%s'\n", x, y, EL_NAME(element));
-#endif
-
-#if 0
- if (GfxFrame[x][y] < 8)
- printf("::: %d, %d: %d [%s]\n", x, y, GfxFrame[x][y], EL_NAME(element));
-#endif
-
-#if 1
- if (frame_em == 7) /* reset animation frame for certain elements */
- {
- if (tile == Xboom_1 ||
- tile == Ybug_w_n ||
- tile == Ybug_n_e ||
- tile == Ybug_e_s ||
- tile == Ybug_s_w ||
- tile == Ybug_e_n ||
- tile == Ybug_s_e ||
- tile == Ybug_w_s ||
- tile == Ybug_n_w ||
- tile == Ytank_w_n ||
- tile == Ytank_n_e ||
- tile == Ytank_e_s ||
- tile == Ytank_s_w ||
- tile == Ytank_e_n ||
- tile == Ytank_s_e ||
- tile == Ytank_w_s ||
- tile == Ytank_n_w)
- GfxFrame[x][y] = 0;
- }
-#endif
-
-#if 1
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
- sync_frame = GfxFrame[x][y];
- else
- sync_frame = 0; /* steel border */
-#else
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else
- sync_frame = 7 - frame_em;
-#endif
-
- SetRandomAnimationValue(x, y);
-
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
-
-#if 0
- if (graphic == IMG_DEFAULT_EXPLODING)
- printf("::: IMG_DEFAULT_EXPLODING: (%d, %d), %d => %d [%d]\n",
- tile, frame_em, sync_frame, frame, Xboom_1);
-#endif
-
- getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
-
-#if 0
- if (x == 1 && y == 1 && frame == 0)
- printf("--> %d, %d, %d\n", *crumbled_src_x, *crumbled_src_y, tile);
-#endif
-
-#if 0
- getGraphicSource(crumbled, frame, crumbled_src_bitmap,
- crumbled_src_x, crumbled_src_y);
-#endif
-
-#if 1
- /* (updating the "crumbled" graphic definitions is probably not really needed,
- as animations for crumbled graphics can't be longer than one EMC cycle) */
-
- *crumbled_src_bitmap = NULL;
- *crumbled_src_x = 0;
- *crumbled_src_y = 0;
-
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
- {
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
-
- getGraphicSource(crumbled, frame_crumbled, crumbled_src_bitmap,
- crumbled_src_x, crumbled_src_y);
- }
-#endif
-}
-
-#endif
-
-void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em,
- Bitmap **src_bitmap, int *src_x, int *src_y)
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
+ int player_nr, int anim, int frame_em)
{
int element = player_mapping[player_nr][anim].element_rnd;
int action = player_mapping[player_nr][anim].action;
InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
- stored_player[player_nr].StepFrame = 7 - frame_em;
+ stored_player[player_nr].StepFrame = frame_em;
sync_frame = stored_player[player_nr].Frame;
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap,
+ &g_em->src_x, &g_em->src_y, FALSE);
+
#if 0
printf("::: %d: %d, %d [%d]\n",
player_nr,
stored_player[player_nr].StepFrame,
FrameCounter);
#endif
-
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
-
- getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
}
void InitGraphicInfo_EM(void)
int action = object_mapping[i].action;
int direction = object_mapping[i].direction;
boolean is_backside = object_mapping[i].is_backside;
+#if 0
boolean action_removing = (action == ACTION_DIGGING ||
action == ACTION_SNAPPING ||
action == ACTION_COLLECTING);
+#endif
boolean action_exploding = ((action == ACTION_EXPLODING ||
action == ACTION_SMASHED_BY_ROCK ||
action == ACTION_SMASHED_BY_SPRING) &&
for (j = 0; j < 8; j++)
{
+#if 1
+ int effective_element = get_effective_element_EM(i, j);
+#else
int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
j < 7 ? element :
is_backside ? EL_EMPTY :
action_removing ? EL_EMPTY :
element);
+#endif
int effective_action = (j < 7 ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
boolean has_action_graphics = (graphic != base_graphic);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
Bitmap *src_bitmap;
int src_x, src_y;
g_em->width = TILEX;
g_em->height = TILEY;
+ g_em->preserve_background = FALSE;
+
+#if 1
+ set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
+ sync_frame);
+
+#else
+
g_em->crumbled_bitmap = NULL;
g_em->crumbled_src_x = 0;
g_em->crumbled_src_y = 0;
g_em->crumbled_border_size = 0;
g_em->has_crumbled_graphics = FALSE;
- g_em->preserve_background = FALSE;
#if 0
if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
printf("::: EMC tile %d is crumbled\n", i);
#endif
}
+#endif
#if 0
if (element == EL_ROCK &&