* fixed redraw problem of special editor door when playing from editor
+2008-06-16
+ * fixed redraw problem of special editor door when playing from editor
+
2008-06-16
* fixed initialization of gfx_element for level sketch image creation
-#define COMPILE_DATE_STRING "2008-06-16 01:12"
+#define COMPILE_DATE_STRING "2008-06-18 13:12"
void DrawLevelEd()
{
+ StopAnimation();
+
CloseDoor(DOOR_CLOSE_ALL);
#if 1
CloseDoor(DOOR_CLOSE_ALL);
+ BackToFront(); /* force redraw of undrawn special door */
+
DrawCompleteVideoDisplay();
level_editor_test_game = TRUE;
}
#endif
- /* !!! what abount fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
+ /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
#if 0
printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);