added limiting amoeba handling in EM engine to the playfield area
authorHolger Schemel <info@artsoft.org>
Sun, 2 Feb 2020 15:43:24 +0000 (16:43 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:12:58 +0000 (18:12 +0200)
This does not make a difference now, but will do when support for
wrap-around levels is added (which will result in accessing tiles
of the regular playfield via linked playfield buffer columns that
will redirect off-playfield access to the opposite side of the
playfield).


No differences found