switch (cave[x][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
case Xdynamite_1:
case Xdynamite_2:
case Xdynamite_3:
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yeater_n;
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yeater_e;
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yeater_s;
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yeater_w;
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yalien_n;
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yalien_s;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yalien_e;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yalien_w;
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ybug_n;
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_n_e;
next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ybug_e;
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_e_s;
next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ybug_s;
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_s_w;
next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ybug_w;
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_w_n;
next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ytank_n;
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_n_w;
next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ytank_e;
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_e_n;
next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ytank_s;
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_s_e;
next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ytank_w;
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_w_s;
next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yemerald_s;
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ydiamond_s;
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ystone_s;
case Xdiamond_pause:
switch (cave[x][y+2])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
case Xplant:
case Yplant:
case Xacid_1:
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ynut_s;
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yspring_s;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xemerald;
next[x][y] = Xemerald;
return;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xemerald;
next[x][y] = Xemerald;
return;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xdiamond;
next[x][y] = Xdiamond;
return;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xdiamond;
next[x][y] = Xdiamond;
return;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xstone;
next[x][y] = Xstone;
return;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xstone;
next[x][y] = Xstone;
return;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xbomb;
next[x][y] = Xbomb;
return;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xbomb;
next[x][y] = Xbomb;
return;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xnut;
next[x][y] = Xnut;
return;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xnut;
next[x][y] = Xnut;
return;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xspring;
next[x][y] = Xspring;
return;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Zborder:
case Znormal:
case Zdynamite:
case Xboom_bomb:
case Xboom_android:
case Xboom_1:
- case Zplayer:
cave[x][y] = Xspring;
next[x][y] = Xspring;
return;
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ydrip_1_sB;
next[x][y] = Xdrip_stretchB;
cave[x][y+1] = Ydrip_1_s;