SetTileCursorActive(TRUE);
}
-static void FadeOutLaser(boolean overloaded)
+static void FadeOutLaser(void)
{
int i;
DrawLaser(0, DL_LASER_DISABLED);
- if (!overloaded)
- StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+ StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
}
static void GameOver_MM(int game_over_cause)
}
else if (game.time_limit && !game_mm.game_over)
{
- FadeOutLaser(FALSE);
+ FadeOutLaser();
GameOver_MM(GAME_OVER_NO_ENERGY);
{
UpdateAndDisplayGameControlValues();
- FadeOutLaser(TRUE);
+ FadeOutLaser();
GameOver_MM(GAME_OVER_OVERLOADED);