From 46f998cb9e98f77911bbfa8a24f80d062af8acaa Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 2 Jan 2023 11:56:53 +0100 Subject: [PATCH] cleanup of function for fading laser in MM engine --- src/game_mm/mm_game.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index cfc8586a..8f61572d 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -725,7 +725,7 @@ void InitGameActions_MM(void) SetTileCursorActive(TRUE); } -static void FadeOutLaser(boolean overloaded) +static void FadeOutLaser(void) { int i; @@ -741,8 +741,7 @@ static void FadeOutLaser(boolean overloaded) DrawLaser(0, DL_LASER_DISABLED); - if (!overloaded) - StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); + StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); } static void GameOver_MM(int game_over_cause) @@ -3211,7 +3210,7 @@ static void GameActions_MM_Ext(void) } else if (game.time_limit && !game_mm.game_over) { - FadeOutLaser(FALSE); + FadeOutLaser(); GameOver_MM(GAME_OVER_NO_ENERGY); @@ -3302,7 +3301,7 @@ static void GameActions_MM_Ext(void) { UpdateAndDisplayGameControlValues(); - FadeOutLaser(TRUE); + FadeOutLaser(); GameOver_MM(GAME_OVER_OVERLOADED); -- 2.34.1