-#define COMPILE_DATE_STRING "[2003-07-04 09:17]"
+#define COMPILE_DATE_STRING "[2003-07-07 16:41]"
#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4)
#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
-#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
-#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 8)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 9)
-#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
-#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
-#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 14)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 14)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 15)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4
#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5
#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 7
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 8
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 9
-#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 10
-#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 11
-#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 12
-#define ED_SELECTBOX_ID_CHANGE_POWER 13
+#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 7
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 8
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 9
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 10
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 11
+#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 12
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 13
+#define ED_SELECTBOX_ID_CHANGE_POWER 14
-#define ED_NUM_SELECTBOX 14
+#define ED_NUM_SELECTBOX 15
#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER
{ -1, NULL }
};
+static struct ValueTextInfo options_slippery_type[] =
+{
+ { SLIPPERY_ANY_RANDOM, "random" },
+ { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
+ { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
+ { SLIPPERY_ONLY_LEFT, "only left" },
+ { SLIPPERY_ONLY_RIGHT, "only right" },
+ { -1, NULL }
+};
+
static struct ValueTextInfo options_deadliness[] =
{
{ EP_DONT_RUN_INTO, "running into" },
&custom_element.smash_targets,
"can smash", NULL, "elements that can be smashed"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SLIPPERY_TYPE,
+ -1,
+ options_slippery_type,
+ &custom_element.slippery_type,
+ "slippery", NULL, "where other elements fall down"
+ },
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_DEADLINESS,
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_SLIPPERY,
&custom_element_properties[EP_SLIPPERY],
- "slippery", "other elements can fall down from it"
+ NULL, "other elements can fall down from it"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
-#define LEVEL_CPART_CUS3_UNUSED 16 /* unused CUS3 bytes / part */
+#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
element_info[element].move_direction_initial = MV_NO_MOVING;
element_info[element].move_stepsize = TILEX / 8;
+ element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+
for(x=0; x<3; x++)
for(y=0; y<3; y++)
element_info[element].content[x][y] = EL_EMPTY_SPACE;
element_info[element].change.content[x][y] =
checkLevelElement(getFile16BitBE(file));
+ element_info[element].slippery_type = getFile8Bit(file);
+
/* some free bytes for future properties and padding */
ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
}
for(x=0; x<3; x++)
putFile16BitBE(file, element_info[element].change.content[x][y]);
+ putFile8Bit(file, element_info[element].slippery_type);
+
/* some free bytes for future properties and padding */
WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
}
element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE)
#endif
{
- boolean left = (x>0 && IS_FREE(x-1, y) &&
- (IS_FREE(x-1, y + 1) || Feld[x-1][y + 1] == EL_ACID));
- boolean right = (x<lev_fieldx-1 && IS_FREE(x+1, y) &&
- (IS_FREE(x+1, y + 1) || Feld[x+1][y + 1] == EL_ACID));
+ boolean can_fall_left = (x > 0 && IS_FREE(x - 1, y) &&
+ (IS_FREE(x - 1, y + 1) ||
+ Feld[x - 1][y + 1] == EL_ACID));
+ boolean can_fall_right = (x < lev_fieldx - 1 && IS_FREE(x + 1, y) &&
+ (IS_FREE(x + 1, y + 1) ||
+ Feld[x + 1][y + 1] == EL_ACID));
+ boolean can_fall_any = (can_fall_left || can_fall_right);
+ boolean can_fall_both = (can_fall_left && can_fall_right);
+
+ if (can_fall_any && IS_CUSTOM_ELEMENT(Feld[x][y + 1]))
+ {
+ int slippery_type = element_info[Feld[x][y + 1]].slippery_type;
+
+ if (slippery_type == SLIPPERY_ONLY_LEFT)
+ can_fall_right = FALSE;
+ else if (slippery_type == SLIPPERY_ONLY_RIGHT)
+ can_fall_left = FALSE;
+ else if (slippery_type == SLIPPERY_ANY_LEFT_RIGHT && can_fall_both)
+ can_fall_right = FALSE;
+ else if (slippery_type == SLIPPERY_ANY_RIGHT_LEFT && can_fall_both)
+ can_fall_left = FALSE;
+
+ can_fall_any = (can_fall_left || can_fall_right);
+ can_fall_both = (can_fall_left && can_fall_right);
+ }
- if (left || right)
+ if (can_fall_any)
{
- if (left && right &&
+ if (can_fall_both &&
(game.emulation != EMU_BOULDERDASH &&
element != EL_BD_ROCK && element != EL_BD_DIAMOND))
- left = !(right = RND(2));
+ can_fall_left = !(can_fall_right = RND(2));
- InitMovingField(x, y, left ? MV_LEFT : MV_RIGHT);
+ InitMovingField(x, y, can_fall_left ? MV_LEFT : MV_RIGHT);
started_moving = TRUE;
-
-#if 0
- if (element == EL_BOMB)
- printf("::: SLIP DOWN [%d]\n", FrameCounter);
-#endif
}
}
else if (IS_BELT_ACTIVE(Feld[x][y + 1]))
{
- boolean left_is_free = (x>0 && IS_FREE(x-1, y));
- boolean right_is_free = (x<lev_fieldx-1 && IS_FREE(x+1, y));
+ boolean left_is_free = (x > 0 && IS_FREE(x - 1, y));
+ boolean right_is_free = (x < lev_fieldx - 1 && IS_FREE(x + 1, y));
int belt_nr = getBeltNrFromBeltActiveElement(Feld[x][y + 1]);
int belt_dir = game.belt_dir[belt_nr];
#define MB_RIGHTBUTTON 3
-/* values for basic move directions (effective at runtime) */
+/* values for move directions */
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define NUM_DIRECTIONS 4
-/* values for special "button" bitmasks (effective at runtime) */
+/* values for special "button" bitmasks */
#define BUTTON_1 4
#define BUTTON_2 5
-/* values for special move patterns (stored in level files) */
-#define MV_BIT_TOWARDS_PLAYER 6
-#define MV_BIT_AWAY_FROM_PLAYER 7
-#define MV_BIT_ALONG_LEFT_SIDE 8
-#define MV_BIT_ALONG_RIGHT_SIDE 9
-#define MV_BIT_TURNING_LEFT 10
-#define MV_BIT_TURNING_RIGHT 11
-
-/* values for move direction/pattern and special "button" key bitmasks */
+/* values for move direction and special "button" key bitmasks */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
(x) == MV_RIGHT ? MV_BIT_RIGHT : \
(x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
-#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
-#define MV_VERTICAL (MV_UP | MV_DOWN)
-#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
-#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
-#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
-#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
-#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
-#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
-#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
-#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
-
/* values for animation mode (frame order and direction) */
#define ANIM_NONE 0
#define CP_HALF_DESTRUCTIVE 1
#define CP_FULL_DESTRUCTIVE 2
+/* values for special move patterns (bits 0-3: basic move directions) */
+#define MV_BIT_TOWARDS_PLAYER 4
+#define MV_BIT_AWAY_FROM_PLAYER 5
+#define MV_BIT_ALONG_LEFT_SIDE 6
+#define MV_BIT_ALONG_RIGHT_SIDE 7
+#define MV_BIT_TURNING_LEFT 8
+#define MV_BIT_TURNING_RIGHT 9
+
+/* values for special move patterns for custom elements */
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+
+/* values for slippery property for custom elements */
+#define SLIPPERY_ANY_RANDOM 0
+#define SLIPPERY_ANY_LEFT_RIGHT 1
+#define SLIPPERY_ANY_RIGHT_LEFT 2
+#define SLIPPERY_ONLY_LEFT 3
+#define SLIPPERY_ONLY_RIGHT 4
/* macros for configurable properties */
#define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
int move_direction_initial; /* initial direction element moves to */
int move_stepsize; /* step size element moves with */
+ int slippery_type; /* how/where other elements slip away */
+
int content[3][3]; /* new elements after explosion */
struct ElementChangeInfo change;