static int bots = 0;
static int onceonly = 0;
static int timetoplay = 0;
-static int is_daemon = 0;
+static int daemon = 0;
static int level = 5;
static int mode = -1;
static int paused = 0;
static fd_set fds;
-void syserr(char *s)
+static void syserr(char *s)
{
- if (!is_daemon)
+ if (!daemon)
fprintf(stderr, "fatal: %s failed.\n", s);
exit(1);
}
-void addtobuffer(struct user *u, unsigned char *b, int len)
+static void addtobuffer(struct user *u, unsigned char *b, int len)
{
if (u->nwrite + len >= MAX_BUFFER_SIZE)
fatal("Internal error: send buffer overflow");
u->nwrite += len;
}
-void flushuser(struct user *u)
+static void flushuser(struct user *u)
{
if (u->nwrite)
{
}
}
-void broadcast(struct user *except, int len, int activeonly)
+static void broadcast(struct user *except, int len, int activeonly)
{
struct user *u;
addtobuffer(u, realbuf, 4 + len);
}
-void sendtoone(struct user *to, int len)
+static void sendtoone(struct user *to, int len)
{
realbuf[0] = realbuf[1] = realbuf[2] = 0;
realbuf[3] = (unsigned char)len;
addtobuffer(to, realbuf, 4 + len);
}
-void dropuser(struct user *u)
+static void dropuser(struct user *u)
{
struct user *v, *w;
}
}
-void do_play()
+static void new_connect(int fd)
+{
+ struct user *u, *v;
+ unsigned char nxn;
+
+ u = malloc(sizeof (struct user));
+ if (!u)
+ fatal("Out of memory");
+ u->fd = fd;
+ u->nick[0] = 0;
+ u->next = user0;
+ u->nextvictim = NULL;
+ u->active = 0;
+ u->nread = 0;
+ u->nwrite = 0;
+ u->playing = 0;
+ u->isbot = 0;
+ u->introduced = 0;
+ u->games = 0;
+ u->action = 0;
+ u->action_received = 0;
+
+ user0 = u;
+
+ nxn = 1;
+
+ again:
+ v = u->next;
+ while(v)
+ {
+ if (v->number == nxn)
+ {
+ nxn++;
+ goto again;
+ }
+ v = v->next;
+ }
+
+ u->number = nxn;
+ if (verbose)
+ printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
+ clients++;
+
+ buf[0] = 0;
+ buf[1] = OP_YOUR_NUMBER;
+ buf[2] = u->number;
+ sendtoone(u, 3);
+}
+
+static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len)
+{
+ if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+
+ buf[0] = 0;
+ buf[1] = OP_BADVERS;
+ buf[2] = PROT_VERS_1;
+ buf[3] = PROT_VERS_2;
+ buf[4] = PROT_VERS_3;
+ sendtoone(u, 5);
+ flushuser(u);
+
+ dropuser(u);
+ interrupt = 1;
+ }
+ else
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+ }
+}
+
+static void Handle_OP_NUMBER_WANTED(struct user *u)
+{
+ struct user *v;
+ int nr_wanted = buf[2];
+ int nr_is_free = 1;
+
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
+ u->number, u->nick, nr_wanted);
+
+ for (v=user0; v; v=v->next)
+ {
+ if (v->number == nr_wanted)
+ {
+ nr_is_free = 0;
+ break;
+ }
+ }
+
+ if (verbose)
+ {
+ if (nr_is_free)
+ printf("RND_SERVER: client %d (%s) switches to # %d\n",
+ u->number, u->nick, nr_wanted);
+ else if (u->number == nr_wanted)
+ printf("RND_SERVER: client %d (%s) still has # %d\n",
+ u->number, u->nick, nr_wanted);
+ else
+ printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
+ u->number, u->nick, nr_wanted);
+ }
+
+ if (nr_is_free)
+ u->number = nr_wanted;
+
+ buf[0] = 0;
+ buf[1] = OP_NUMBER_WANTED;
+ buf[2] = nr_wanted;
+ buf[3] = u->number;
+ sendtoone(u, 4);
+}
+
+static void Handle_OP_NICKNAME(struct user *u, unsigned int len)
+{
+ struct user *v;
+ int i;
+
+ if (len>16)
+ len=16;
+ memcpy(u->nick, &buf[2], len-2);
+ u->nick[len-2] = 0;
+ for (i=0; i<len-2; i++)
+ {
+ if (u->nick[i] < ' ' ||
+ (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
+ {
+ u->nick[i] = 0;
+ break;
+ }
+ }
+
+ if (!u->introduced)
+ {
+ buf[0] = u->number;
+ buf[1] = OP_PLAYER_CONNECTED;
+ broadcast(u, 2, 0);
+ }
+
+ if (verbose)
+ printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
+ buf[1] = OP_NICKNAME;
+ broadcast(u, len, 0);
+
+ if (!u->introduced)
+ {
+ for (v=user0; v; v=v->next)
+ {
+ if (v != u && v->introduced)
+ {
+ buf[0] = v->number;
+ buf[1] = OP_PLAYER_CONNECTED;
+ buf[2] = (v->games >> 8);
+ buf[3] = (v->games & 0xff);
+ sendtoone(u, 4);
+ buf[1] = OP_NICKNAME;
+ memcpy(&buf[2], v->nick, 14);
+ sendtoone(u, 2+strlen(v->nick));
+ }
+ }
+ if (level != 5)
+ {
+ buf[0] = 0;
+ buf[1] = OP_LEVEL;
+ buf[2] = level;
+ sendtoone(u, 3);
+ }
+ if (mode >= 0)
+ {
+ buf[1] = OP_MODE;
+ buf[2] = mode;
+ sendtoone(u, 3);
+ }
+ }
+
+ u->introduced = 1;
+}
+
+static void Handle_OP_START_PLAYING(struct user *u)
{
struct user *v, *w;
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
+ u->number, u->nick,
+ (buf[2] << 8) + buf[3],
+ (buf[4] << 8) + buf[5],
+ &buf[6]);
+ timetoplay = 0;
+
for (w=user0; w; w=w->next)
{
if (w->introduced)
}
broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
+}
+static void Handle_OP_PAUSE_PLAYING(struct user *u)
+{
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
+ broadcast(NULL, 2, 0);
+ paused = 1;
}
-void new_connect(int fd)
+static void Handle_OP_CONTINUE_PLAYING(struct user *u)
{
- struct user *u, *v;
- unsigned char nxn;
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
+ broadcast(NULL, 2, 0);
+ paused = 0;
+}
- u = malloc(sizeof (struct user));
- if (!u)
- fatal("Out of memory");
- u->fd = fd;
- u->nick[0] = 0;
- u->next = user0;
- u->nextvictim = NULL;
- u->active = 0;
- u->nread = 0;
- u->nwrite = 0;
- u->playing = 0;
- u->isbot = 0;
- u->introduced = 0;
- u->games = 0;
- u->action = 0;
- u->action_received = 0;
+static void Handle_OP_STOP_PLAYING(struct user *u)
+{
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick);
+ broadcast(NULL, 2, 0);
+}
- user0 = u;
+static void Handle_OP_MOVE_FIGURE(struct user *u)
+{
+ struct user *v;
+ int actions_complete = 1;
+ int last_client_nr = 0;
- nxn = 1;
+ /* store player action */
+ for (v=user0; v; v=v->next)
+ {
+ if (v->number == u->number)
+ {
+ v->action = buf[2];
+ v->action_received = 1;
+ }
+ }
-again:
- v = u->next;
- while(v)
+ /* check if server received action from each player */
+ for (v=user0; v; v=v->next)
{
- if (v->number == nxn)
+ if (!v->action_received)
{
- nxn++;
- goto again;
+ actions_complete = 0;
+ break;
}
- v = v->next;
}
- u->number = nxn;
- if (verbose)
- printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
- clients++;
+ if (!actions_complete)
+ return;
- buf[0] = 0;
- buf[1] = OP_YOUR_NUMBER;
- buf[2] = u->number;
- sendtoone(u, 3);
+ /* broadcast actions of all players to all players */
+ for (v=user0; v; v=v->next)
+ {
+ buf[6 + v->number-1] = v->action;
+ v->action = 0;
+ v->action_received = 0;
+
+ if (v->number > last_client_nr)
+ last_client_nr = v->number;
+ }
+
+ buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
+ buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
+ buf[4] = (unsigned char)((frame_counter >> 8) & 0xff);
+ buf[5] = (unsigned char)((frame_counter >> 0) & 0xff);
+
+ broadcast(NULL, 6 + last_client_nr, 0);
+
+ frame_counter++;
+
+ /*
+ if (verbose)
+ printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
+ frame_counter,
+ u->number, u->nick, buf[2]);
+ */
}
-void NetworkServer(int port, int onceonly)
+void NetworkServer(int port, int serveronly)
{
int i, sl, on;
struct user *u, *v, *w;
unsigned int len;
struct protoent *tcpproto;
struct timeval tv;
- int is_daemon = 0;
+ int daemon = 0;
#ifndef NeXT
struct sigaction sact;
if (port == 0)
port = DEFAULTPORT;
+ if (!serveronly)
+ onceonly = 1;
+
if ((tcpproto = getprotobyname("tcp")) != NULL)
tcp = tcpproto->p_proto;
listen(lfd, 5);
- if (is_daemon)
+ if (daemon)
{
/* become a daemon, breaking all ties with the controlling terminal */
verbose = 0;
if (i != lfd)
close(i);
}
+
if (fork())
exit(0);
setsid();
if (fork())
exit(0);
chdir("/");
+
/* open a fake stdin, stdout, stderr, just in case */
open("/dev/null", O_RDONLY);
open("/dev/null", O_WRONLY);
{
interrupt = 0;
+ /*
if (timetoplay && time(NULL) >= timetoplay)
{
buf[0] = 0;
printf("RND_SERVER: everyone lost... restarting game\n");
timetoplay = 0;
}
+ */
for (u=user0; u; u=u->next)
flushuser(u);
switch(buf[1])
{
case OP_NICKNAME:
- if (len>16)
- len=16;
- memcpy(u->nick, &buf[2], len-2);
- u->nick[len-2] = 0;
- for (i=0; i<len-2; i++)
- {
- if (u->nick[i] < ' ' ||
- (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
- {
- u->nick[i] = 0;
- break;
- }
- }
+ Handle_OP_NICKNAME(u, len);
+ break;
- if (!u->introduced)
- {
- buf[0] = u->number;
- buf[1] = OP_PLAYER_CONNECTED;
- broadcast(u, 2, 0);
- }
-
- if (verbose)
- printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
- buf[1] = OP_NICKNAME;
- broadcast(u, len, 0);
+ case OP_PROTOCOL_VERSION:
+ Handle_OP_PROTOCOL_VERSION(u, len);
+ break;
- if (!u->introduced)
- {
- for (v=user0; v; v=v->next)
- {
- if (v != u && v->introduced)
- {
- buf[0] = v->number;
- buf[1] = OP_PLAYER_CONNECTED;
- buf[2] = (v->games >> 8);
- buf[3] = (v->games & 0xff);
- sendtoone(u, 4);
- buf[1] = OP_NICKNAME;
- memcpy(&buf[2], v->nick, 14);
- sendtoone(u, 2+strlen(v->nick));
- }
- }
- if (level != 5)
- {
- buf[0] = 0;
- buf[1] = OP_LEVEL;
- buf[2] = level;
- sendtoone(u, 3);
- }
- if (mode >= 0)
- {
- buf[1] = OP_MODE;
- buf[2] = mode;
- sendtoone(u, 3);
- }
- }
+ case OP_NUMBER_WANTED:
+ Handle_OP_NUMBER_WANTED(u);
+ break;
+
+ case OP_START_PLAYING:
+ Handle_OP_START_PLAYING(u);
+ break;
+
+ case OP_PAUSE_PLAYING:
+ Handle_OP_PAUSE_PLAYING(u);
+ break;
- u->introduced = 1;
+ case OP_CONTINUE_PLAYING:
+ Handle_OP_CONTINUE_PLAYING(u);
+ break;
+
+ case OP_STOP_PLAYING:
+ Handle_OP_STOP_PLAYING(u);
+ break;
+
+ case OP_MOVE_FIGURE:
+ Handle_OP_MOVE_FIGURE(u);
break;
case OP_KILL:
}
break;
- case OP_START_PLAYING:
- if (verbose)
- printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
- u->number, u->nick,
- (buf[2] << 8) + buf[3],
- (buf[4] << 8) + buf[5],
- &buf[6]);
- timetoplay = 0;
- do_play();
- break;
-
- case OP_MOVE_FIGURE:
- {
- int actions_complete = 1;
- int last_client_nr = 0;
-
- /* store player action */
- for (v=user0; v; v=v->next)
- {
- if (v->number == u->number)
- {
- v->action = buf[2];
- v->action_received = 1;
- }
- }
-
- /* check if server received action from each player */
- for (v=user0; v; v=v->next)
- {
- if (!v->action_received)
- {
- actions_complete = 0;
- break;
- }
- }
-
- if (!actions_complete)
- break;
-
- /* broadcast actions of all players to all players */
- for (v=user0; v; v=v->next)
- {
- buf[6 + v->number-1] = v->action;
- v->action = 0;
- v->action_received = 0;
-
- if (v->number > last_client_nr)
- last_client_nr = v->number;
- }
-
- buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
- buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
- buf[4] = (unsigned char)((frame_counter >> 8) & 0xff);
- buf[5] = (unsigned char)((frame_counter >> 0) & 0xff);
-
- broadcast(NULL, 6 + last_client_nr, 0);
-
- frame_counter++;
-
- /*
- if (verbose)
- printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
- frame_counter,
- u->number, u->nick, buf[2]);
- */
-
- break;
- }
-
case OP_MODE:
mode = buf[2];
if (verbose)
broadcast(NULL, 3, 0);
break;
- case OP_PAUSE:
- if (verbose)
- printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
- broadcast(NULL, 2, 0);
- paused = 1;
- break;
-
- case OP_CONT:
- if (verbose)
- printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
- broadcast(NULL, 2, 0);
- paused = 0;
- break;
-
case OP_BOT:
if (!u->isbot)
bots++;
broadcast(u, len, 0);
break;
- case OP_NUMBER_WANTED:
- {
- int nr_wanted = buf[2];
- int nr_is_free = 1;
-
- if (verbose)
- printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
- u->number, u->nick, nr_wanted);
-
- for (v=user0; v; v=v->next)
- {
- if (v->number == nr_wanted)
- {
- nr_is_free = 0;
- break;
- }
- }
-
- if (verbose)
- {
- if (nr_is_free)
- printf("RND_SERVER: client %d (%s) switches to # %d\n",
- u->number, u->nick, nr_wanted);
- else if (u->number == nr_wanted)
- printf("RND_SERVER: client %d (%s) still has # %d\n",
- u->number, u->nick, nr_wanted);
- else
- printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
- u->number, u->nick, nr_wanted);
- }
-
- if (nr_is_free)
- u->number = nr_wanted;
-
- buf[0] = 0;
- buf[1] = OP_NUMBER_WANTED;
- buf[2] = nr_wanted;
- buf[3] = u->number;
- sendtoone(u, 4);
- break;
- }
-
- case OP_PROTOCOL_VERSION:
- if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
-
- buf[0] = 0;
- buf[1] = OP_BADVERS;
- buf[2] = PROT_VERS_1;
- buf[3] = PROT_VERS_2;
- buf[4] = PROT_VERS_3;
- sendtoone(u, 5);
- flushuser(u);
-
- dropuser(u);
- interrupt = 1;
- }
- else
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
- }
- break;
-
case OP_LINES:
if (len != 3)
{
#include "tape.h"
#include "files.h"
#include "tools.h"
+#include "buttons.h"
+#include "screens.h"
#include "misc.h"
#define MAXNICKLEN 14
NULL
};
+static char msgbuf[300];
+
/* server stuff */
int sfd;
unsigned char *buf = realbuf + 4;
int nread = 0, nwrite = 0;
-void sysmsg(char *s)
+static void sysmsg(char *s)
{
if (verbose)
{
}
}
-void *mmalloc(int n)
+static void *mmalloc(int n)
{
void *r;
return r;
}
-void u_sleep(int i)
+static void u_sleep(int i)
{
struct timeval tm;
tm.tv_sec = i / 1000000;
select(0, NULL, NULL, NULL, &tm);
}
-void flushbuf()
+static void flushbuf()
{
if (nwrite)
{
}
}
-void sendbuf(int len)
+static void sendbuf(int len)
{
if (!standalone)
{
return("no name");
}
-void InitNetworkServer(int port)
+static void StartNetworkServer(int port)
{
switch (fork())
{
case 0:
- NetworkServer(port, !serveronly);
+ NetworkServer(port, serveronly);
/* never reached */
exit(0);
{
printf("No rocksndiamonds server on localhost - starting up one ...\n");
- InitNetworkServer(port);
+ StartNetworkServer(port);
for (i=0; i<6; i++)
{
sendbuf(10 + strlen(leveldir[leveldir_nr].name)+1);
}
+void SendToServer_PausePlaying()
+{
+ buf[1] = OP_PAUSE_PLAYING;
+
+ sendbuf(2);
+}
+
+void SendToServer_ContinuePlaying()
+{
+ buf[1] = OP_CONTINUE_PLAYING;
+
+ sendbuf(2);
+}
+
+void SendToServer_StopPlaying()
+{
+ buf[1] = OP_STOP_PLAYING;
+
+ sendbuf(2);
+}
+
void SendToServer_MovePlayer(byte player_action)
{
buf[1] = OP_MOVE_FIGURE;
sendbuf(3);
}
-void handlemessages()
+static void Handle_OP_BAD_PROTOCOL_VERSION()
+{
+ Error(ERR_RETURN, "protocol version mismatch");
+ Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
+ buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
+}
+
+static void Handle_OP_YOUR_NUMBER()
+{
+ int new_client_nr = buf[2];
+ int new_index_nr = new_client_nr - 1;
+
+ printf("OP_YOUR_NUMBER: %d\n", buf[0]);
+ me.nr = new_client_nr;
+
+ stored_player[new_index_nr] = *local_player;
+ local_player = &stored_player[new_index_nr];
+
+ TestPlayer = new_index_nr;
+
+ if (me.nr > MAX_PLAYERS)
+ Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
+
+ sprintf(msgbuf, "you get client # %d", new_client_nr);
+ sysmsg(msgbuf);
+}
+
+static void Handle_OP_NUMBER_WANTED()
+{
+ int client_nr_wanted = buf[2];
+ int new_client_nr = buf[3];
+ int new_index_nr = new_client_nr - 1;
+
+ printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+
+ if (new_client_nr != client_nr_wanted)
+ {
+ char *color[] = { "yellow", "red", "green", "blue" };
+
+ sprintf(msgbuf, "Sorry ! You are %s player !",
+ color[new_index_nr]);
+ Request(msgbuf, REQ_CONFIRM);
+
+ sprintf(msgbuf, "cannot switch -- you keep client # %d",
+ new_client_nr);
+ sysmsg(msgbuf);
+ }
+ else
+ {
+ if (me.nr != client_nr_wanted)
+ sprintf(msgbuf, "switching to client # %d", new_client_nr);
+ else
+ sprintf(msgbuf, "keeping client # %d", new_client_nr);
+ sysmsg(msgbuf);
+
+ me.nr = new_client_nr;
+
+ stored_player[new_index_nr] = *local_player;
+ local_player = &stored_player[new_index_nr];
+
+ TestPlayer = new_index_nr;
+ }
+}
+
+static void Handle_OP_NICKNAME(unsigned int len)
+{
+ struct user *u;
+
+ printf("OP_NICKNAME: %d\n", buf[0]);
+ u = finduser(buf[0]);
+ buf[len] = 0;
+ sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
+ sysmsg(msgbuf);
+ strncpy(u->name, &buf[2], MAXNICKLEN);
+}
+
+static void Handle_OP_PLAYER_CONNECTED()
{
- unsigned int len;
struct user *u, *v = NULL;
- static char msgbuf[300];
- while (nread >= 4 && nread >= 4 + readbuf[3])
+ printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
+ sprintf(msgbuf, "new client %d connected", buf[0]);
+ sysmsg(msgbuf);
+
+ for (u = &me; u; u = u->next)
{
- len = readbuf[3];
- if (readbuf[0] || readbuf[1] || readbuf[2])
- fatal("Wrong server line length");
+ if (u->nr == buf[0])
+ Error(ERR_EXIT, "multiplayer server sent duplicate player id");
+ else
+ v = u;
+ }
- memcpy(buf, &readbuf[4], len);
- nread -= 4 + len;
- copydown(readbuf, readbuf + 4 + len, nread);
+ v->next = u = mmalloc(sizeof(struct user));
+ u->nr = buf[0];
+ u->name[0] = '\0';
+ u->next = NULL;
+}
- switch(buf[1])
- {
- case OP_YOUR_NUMBER:
- {
- int new_client_nr = buf[2];
- int new_index_nr = new_client_nr - 1;
+static void Handle_OP_PLAYER_DISCONNECTED()
+{
+ struct user *u, *v;
- printf("OP_YOUR_NUMBER: %d\n", buf[0]);
- me.nr = new_client_nr;
+ printf("OP_PLAYER_DISCONNECTED: %d\n", buf[0]);
+ u = finduser(buf[0]);
+ sprintf(msgbuf, "client %d (%s) disconnected",
+ buf[0], get_user_name(buf[0]));
+ sysmsg(msgbuf);
- stored_player[new_index_nr] = *local_player;
- local_player = &stored_player[new_index_nr];
+ for (v = &me; v; v = v->next)
+ if (v->next == u)
+ v->next = u->next;
+ free(u);
+}
- TestPlayer = new_index_nr;
+static void Handle_OP_START_PLAYING()
+{
+ int new_level_nr, new_leveldir_nr;
+ unsigned long new_random_seed;
+ unsigned char *new_leveldir_name;
+
+ /*
+ if (game_status == PLAYING)
+ break;
+ */
+
+ new_level_nr = (buf[2] << 8) + buf[3];
+ new_leveldir_nr = (buf[4] << 8) + buf[5];
+ new_random_seed =
+ (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
+ new_leveldir_name = &buf[10];
+
+ printf("OP_START_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
+ buf[0],
+ new_level_nr,
+ new_leveldir_nr,
+ new_leveldir_name);
+ sysmsg(msgbuf);
- if (me.nr > MAX_PLAYERS)
- Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
- sprintf(msgbuf, "you get client # %d", new_client_nr);
- sysmsg(msgbuf);
+ if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
+ Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
- break;
- }
+ leveldir_nr = new_leveldir_nr;
- case OP_NUMBER_WANTED:
- {
- int client_nr_wanted = buf[2];
- int new_client_nr = buf[3];
- int new_index_nr = new_client_nr - 1;
+ local_player->leveldir_nr = leveldir_nr;
+ LoadPlayerInfo(PLAYER_LEVEL);
+ SavePlayerInfo(PLAYER_SETUP);
- printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+ level_nr = new_level_nr;
- if (new_client_nr != client_nr_wanted)
- {
- char *color[] = { "yellow", "red", "green", "blue" };
+ TapeErase();
+ LoadLevelTape(level_nr);
- sprintf(msgbuf, "Sorry ! You are %s player !",
- color[new_index_nr]);
- Request(msgbuf, REQ_CONFIRM);
+ GetPlayerConfig();
+ LoadLevel(level_nr);
- sprintf(msgbuf, "cannot switch -- you keep client # %d",
- new_client_nr);
- sysmsg(msgbuf);
- }
- else
- {
- if (me.nr != client_nr_wanted)
- sprintf(msgbuf, "switching to client # %d", new_client_nr);
- else
- sprintf(msgbuf, "keeping client # %d", new_client_nr);
- sysmsg(msgbuf);
- me.nr = new_client_nr;
- stored_player[new_index_nr] = *local_player;
- local_player = &stored_player[new_index_nr];
+ if (autorecord_on)
+ TapeStartRecording();
- TestPlayer = new_index_nr;
- }
- break;
- }
- case OP_PLAYER_CONNECTED:
- printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
- sprintf(msgbuf, "new client %d connected", buf[0]);
- sysmsg(msgbuf);
+ if (tape.recording)
+ tape.random_seed = new_random_seed;
- for (u = &me; u; u = u->next)
- {
- if (u->nr == buf[0])
- Error(ERR_EXIT, "multiplayer server sent duplicate player id");
- else
- v = u;
- }
+ InitRND(new_random_seed);
- v->next = u = mmalloc(sizeof(struct user));
- u->nr = buf[0];
- u->name[0] = '\0';
- u->next = NULL;
- break;
+ /*
+ printf("tape.random_seed == %d\n", tape.random_seed);
+ */
- case OP_NICKNAME:
- printf("OP_NICKNAME: %d\n", buf[0]);
- u = finduser(buf[0]);
- buf[len] = 0;
- sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
- sysmsg(msgbuf);
- strncpy(u->name, &buf[2], MAXNICKLEN);
- break;
-
- case OP_GONE:
- printf("OP_GONE: %d\n", buf[0]);
- u = finduser(buf[0]);
- sprintf(msgbuf, "client %d (%s) disconnected",
- buf[0], get_user_name(buf[0]));
- sysmsg(msgbuf);
+ game_status = PLAYING;
+ InitGame();
+}
- for (v = &me; v; v = v->next)
- if (v->next == u)
- v->next = u->next;
- free(u);
+static void Handle_OP_PAUSE_PLAYING()
+{
+ printf("OP_PAUSE_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d pauses game", buf[0]);
+ sysmsg(msgbuf);
- break;
+ tape.pausing = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+}
- case OP_BAD_PROTOCOL_VERSION:
- Error(ERR_RETURN, "protocol version mismatch");
- Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
- buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
- break;
+static void Handle_OP_CONTINUE_PLAYING()
+{
+ printf("OP_CONTINUE_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d continues game", buf[0]);
+ sysmsg(msgbuf);
- case OP_START_PLAYING:
- {
- int new_level_nr, new_leveldir_nr;
- unsigned long new_random_seed;
- unsigned char *new_leveldir_name;
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+}
- /*
- if (game_status == PLAYING)
- break;
- */
-
- new_level_nr = (buf[2] << 8) + buf[3];
- new_leveldir_nr = (buf[4] << 8) + buf[5];
- new_random_seed =
- (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
- new_leveldir_name = &buf[10];
-
- printf("OP_START_PLAYING: %d\n", buf[0]);
- sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
- buf[0],
- new_level_nr,
- new_leveldir_nr,
- new_leveldir_name);
- sysmsg(msgbuf);
+static void Handle_OP_STOP_PLAYING()
+{
+ printf("OP_STOP_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d stops game", buf[0]);
+ sysmsg(msgbuf);
+}
+static void Handle_OP_MOVE_FIGURE()
+{
+ int frame_nr;
+ int i;
- if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
- Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
+ frame_nr =
+ (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
- leveldir_nr = new_leveldir_nr;
+ if (frame_nr != FrameCounter)
+ {
+ Error(ERR_RETURN, "client and servers frame counters out of sync");
+ Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
+ Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
+ Error(ERR_EXIT, "this should not happen -- please debug");
+ }
+
+ for (i=0; i<MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].active)
+ network_player_action[i] = buf[6 + i];
+ }
- local_player->leveldir_nr = leveldir_nr;
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
+ network_player_action_received = TRUE;
- level_nr = new_level_nr;
+ /*
+ sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
+ FrameCounter, buf[0], buf[2]);
+ sysmsg(msgbuf);
+ */
+}
- TapeErase();
- LoadLevelTape(level_nr);
+static void handlemessages()
+{
+ unsigned int len;
- GetPlayerConfig();
- LoadLevel(level_nr);
+ while (nread >= 4 && nread >= 4 + readbuf[3])
+ {
+ len = readbuf[3];
+ if (readbuf[0] || readbuf[1] || readbuf[2])
+ fatal("Wrong server line length");
- /*
- if (autorecord_on)
- TapeStartRecording();
- */
+ memcpy(buf, &readbuf[4], len);
+ nread -= 4 + len;
+ copydown(readbuf, readbuf + 4 + len, nread);
- if (tape.recording)
- tape.random_seed = new_random_seed;
+ switch(buf[1])
+ {
+ case OP_BAD_PROTOCOL_VERSION:
+ Handle_OP_BAD_PROTOCOL_VERSION();
+ break;
- InitRND(new_random_seed);
+ case OP_YOUR_NUMBER:
+ Handle_OP_YOUR_NUMBER();
+ break;
+ case OP_NUMBER_WANTED:
+ Handle_OP_NUMBER_WANTED();
+ break;
- /*
- printf("tape.random_seed == %d\n", tape.random_seed);
- */
+ case OP_NICKNAME:
+ Handle_OP_NICKNAME(len);
+ break;
- game_status = PLAYING;
- InitGame();
+ case OP_PLAYER_CONNECTED:
+ Handle_OP_PLAYER_CONNECTED();
+ break;
+
+ case OP_PLAYER_DISCONNECTED:
+ Handle_OP_PLAYER_DISCONNECTED();
+ break;
+ case OP_START_PLAYING:
+ Handle_OP_START_PLAYING();
break;
- }
- case OP_MOVE_FIGURE:
- {
- int frame_nr;
- int i;
-
- frame_nr =
- (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
-
- if (frame_nr != FrameCounter)
- {
- Error(ERR_RETURN, "client and servers frame counters out of sync");
- Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
- Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
- Error(ERR_EXIT, "this should not happen -- please debug");
- }
-
- for (i=0; i<MAX_PLAYERS; i++)
- {
- if (stored_player[i].active)
- network_player_action[i] = buf[6 + i];
- }
-
- network_player_action_received = TRUE;
-
- sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
- FrameCounter, buf[0], buf[2]);
- sysmsg(msgbuf);
+ case OP_PAUSE_PLAYING:
+ Handle_OP_PAUSE_PLAYING();
+ break;
+ case OP_CONTINUE_PLAYING:
+ Handle_OP_CONTINUE_PLAYING();
break;
- }
- case OP_PAUSE:
- printf("OP_PAUSE: %d\n", buf[0]);
- sprintf(msgbuf, "client %d pauses game", buf[0]);
- sysmsg(msgbuf);
+ case OP_STOP_PLAYING:
+ Handle_OP_STOP_PLAYING();
break;
- case OP_CONT:
- printf("OP_CONT: %d\n", buf[0]);
- sprintf(msgbuf, "client %d continues game", buf[0]);
- sysmsg(msgbuf);
+ case OP_MOVE_FIGURE:
+ Handle_OP_MOVE_FIGURE();
break;
case OP_WON: