rnd-20020402-3-src
authorHolger Schemel <info@artsoft.org>
Tue, 2 Apr 2002 02:37:39 +0000 (04:37 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:36:46 +0000 (10:36 +0200)
src/libgame/setup.c
src/libgame/setup.h
src/libgame/system.h
src/network.c
src/screens.c
src/screens.h
src/timestamp.h

index 454f66c521fd0765f5bd6ffc07b52e9cf4d2f64c..d9b62634ec488e870a60ef8b0e0af699da91e493 100644 (file)
@@ -462,7 +462,7 @@ TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *node)
     return NULL;
 
   if (node->node_parent == NULL)               /* top level group */
-    return leveldir_first;
+    return *node->node_top;
   else                                         /* sub level group */
     return node->node_parent->node_group;
 }
@@ -534,9 +534,9 @@ TreeInfo *getTreeInfoFromFilenameExt(TreeInfo *node, char *filename)
   return NULL;
 }
 
-TreeInfo *getTreeInfoFromFilename(char *filename)
+TreeInfo *getTreeInfoFromFilename(TreeInfo *ti, char *filename)
 {
-  return getTreeInfoFromFilenameExt(leveldir_first, filename);
+  return getTreeInfoFromFilenameExt(ti, filename);
 }
 
 void dumpTreeInfo(TreeInfo *node, int depth)
@@ -1076,6 +1076,17 @@ static struct TokenInfo levelinfo_tokens[] =
 
 static void setTreeInfoToDefaults(TreeInfo *ldi)
 {
+  /* ldi->type is expected to be already set! */
+
+  if (ldi->type == 0)
+    Error(ERR_EXIT, "ldi->type == 0");
+
+  ldi->node_top = (ldi->type == TREE_TYPE_LEVEL_DIR ? &leveldir_first :
+                  ldi->type == TREE_TYPE_GRAPHICS_DIR ? &artwork.gfx_first :
+                  ldi->type == TREE_TYPE_SOUNDS_DIR ? &artwork.snd_first :
+                  ldi->type == TREE_TYPE_MUSIC_DIR ? &artwork.mus_first :
+                  NULL);
+
   ldi->node_parent = NULL;
   ldi->node_group = NULL;
   ldi->next = NULL;
@@ -1083,8 +1094,6 @@ static void setTreeInfoToDefaults(TreeInfo *ldi)
   ldi->cl_first = -1;
   ldi->cl_cursor = -1;
 
-  /* ldi->type is expected to be already set! */
-
   ldi->filename = NULL;
   ldi->fullpath = NULL;
   ldi->basepath = NULL;
@@ -1141,6 +1150,7 @@ static void setTreeInfoToDefaultsFromParent(TreeInfo *ldi, TreeInfo *parent)
   ldi->level_group = FALSE;
   ldi->parent_link = FALSE;
 
+  ldi->node_top = parent->node_top;
   ldi->node_parent = parent;
   ldi->node_group = NULL;
   ldi->next = NULL;
@@ -1585,6 +1595,7 @@ static void LoadArtworkInfoFromArtworkDir(TreeInfo **node_first,
 
     free(directory_path);
 
+    /* check if this directory contains artwork with or without config file */
     valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first,node_parent,
                                                        base_directory,
                                                        directory_name, type);
@@ -1592,14 +1603,10 @@ static void LoadArtworkInfoFromArtworkDir(TreeInfo **node_first,
 
   closedir(dir);
 
-  if (!valid_entry_found)
-  {
-    /* check if this directory directly contains an artwork config file */
-    valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first,node_parent,
-                                                       base_directory, ".",
-                                                       type);
-  }
-
+  /* check if this directory directly contains artwork itself */
+  valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first,node_parent,
+                                                     base_directory, ".",
+                                                     type);
   if (!valid_entry_found)
     Error(ERR_WARN, "cannot find any valid artwork in directory '%s'",
          base_directory);
@@ -1783,7 +1790,8 @@ void LoadLevelSetup_LastSeries()
     char *last_level_series =
       getTokenValue(level_setup_list, TOKEN_STR_LAST_LEVEL_SERIES);
 
-    leveldir_current = getTreeInfoFromFilename(last_level_series);
+    leveldir_current = getTreeInfoFromFilename(leveldir_first,
+                                              last_level_series);
     if (leveldir_current == NULL)
       leveldir_current = leveldir_first;
 
index 44dd664f871ccb53128f9c9456e0f942d8361ad1..66432a777550f2669817711cb580f430eba8ec38 100644 (file)
@@ -46,7 +46,8 @@
                                         TYPE_STRING)
 
 #define TYPE_SKIP_ENTRY                        (TYPE_EMPTY | \
-                                        TYPE_KEY)
+                                        TYPE_KEY | \
+                                        TYPE_STRING)
 
 #define TYPE_ENTER_OR_LEAVE_MENU       (TYPE_ENTER_MENU | \
                                         TYPE_LEAVE_MENU)
@@ -158,7 +159,7 @@ TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *);
 int numTreeInfoInGroup(TreeInfo *);
 int posTreeInfo(TreeInfo *);
 TreeInfo *getTreeInfoFromPos(TreeInfo *, int);
-TreeInfo *getTreeInfoFromFilename(char *);
+TreeInfo *getTreeInfoFromFilename(TreeInfo *, char *);
 void dumpTreeInfo(TreeInfo *, int);
 void sortTreeInfo(TreeInfo **,
                  int (*compare_function)(const void *, const void *));
index 701df603adf356532173c5854f4a573268956ad8..ac01255a687e6296206cfa2b04b440f0b37b33ae 100644 (file)
@@ -318,6 +318,7 @@ struct SetupInfo
 
 struct TreeInfo
 {
+  struct TreeInfo **node_top;          /* topmost node in tree */
   struct TreeInfo *node_parent;                /* parent level directory info */
   struct TreeInfo *node_group;         /* level group sub-directory info */
   struct TreeInfo *next;               /* next level series structure node */
index 946a94d84315509460ea5b30ac247e193cbaca99..32e2db2bb147fc78f3461db802d01af83a76cf69 100644 (file)
@@ -427,7 +427,7 @@ static void Handle_OP_START_PLAYING()
     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
   new_leveldir_filename = (char *)&buffer[10];
 
-  new_leveldir = getTreeInfoFromFilename(new_leveldir_filename);
+  new_leveldir = getTreeInfoFromFilename(leveldir_first,new_leveldir_filename);
   if (new_leveldir == NULL)
   {
     Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
index 5479da0da318f2071f809b3b9d94ccf262ed8488..50383cdf86ab1e3cd4ec6a880b7091a210f252ee 100644 (file)
@@ -30,8 +30,9 @@
 #define SETUP_MODE_SHORTCUT            2
 #define SETUP_MODE_GRAPHICS            3
 #define SETUP_MODE_SOUND               4
+#define SETUP_MODE_CHOOSE_SOUNDS       5
 
-#define MAX_SETUP_MODES                        5
+#define MAX_SETUP_MODES                        6
 
 /* for input setup functions */
 #define SETUPINPUT_SCREEN_POS_START    0
@@ -55,6 +56,7 @@
 
 /* forward declarations of internal functions */
 static void HandleScreenGadgets(struct GadgetInfo *);
+static void execExitSetupChooseArtwork(void);
 static void HandleSetupScreen_Generic(int, int, int, int, int);
 static void HandleSetupScreen_Input(int, int, int, int, int);
 static void CustomizeKeyboard(int);
@@ -62,6 +64,7 @@ static void CalibrateJoystick(int);
 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
 
 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
 
 static void drawCursorExt(int pos, int color, int graphic)
 {
@@ -392,6 +395,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       else if (y == 6)
       {
        game_status = SETUP;
+       setup_mode = SETUP_MODE_MAIN;
        DrawSetupScreen();
       }
       else if (y == 7)
@@ -918,9 +922,6 @@ void HandleTypeName(int newxpos, Key key)
   BackToFront();
 }
 
-
-#if 1
-
 static void DrawChooseTree(TreeInfo **ti_ptr)
 {
   UnmapAllGadgets();
@@ -928,7 +929,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr)
 
   ClearWindow();
   HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
-  MapChooseTreeGadgets();
+  MapChooseTreeGadgets(*ti_ptr);
 
   FadeToFront();
   InitAnimation();
@@ -958,17 +959,19 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
   int max_buffer_len = (SCR_FIELDX - 2) * 2;
   int num_entries = numTreeInfoInGroup(ti);
   char *title_string = NULL;
+  int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
 
   ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
   redraw_mask |= REDRAW_FIELD;
 
   title_string =
     (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
-     ti->type == TREE_TYPE_GRAPHICS_DIR ? "Game Graphics" :
-     ti->type == TREE_TYPE_SOUNDS_DIR ? "Game Sounds" :
-     ti->type == TREE_TYPE_MUSIC_DIR ? "Game Music" : "");
+     ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
+     ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
+     ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
 
-  DrawText(SX, SY, title_string, FS_BIG, FC_GREEN);
+  DrawText(SX + offset, SY + offset, title_string, FS_BIG,
+          (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
 
   for(i=0; i<num_page_entries; i++)
   {
@@ -1003,7 +1006,9 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
 {
   TreeInfo *node, *node_first;
   int x, last_redraw_mask = redraw_mask;
-  char *text = (ti->type == TREE_TYPE_LEVEL_DIR ? "group" : "directory");
+
+  if (ti->type != TREE_TYPE_LEVEL_DIR)
+    return;
 
   node_first = getTreeInfoFirstGroupEntry(ti);
   node = getTreeInfoFromPos(node_first, entry_pos);
@@ -1011,9 +1016,9 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
   ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
 
   if (node->parent_link)
-    DrawTextFCentered(40, FC_RED, "leave %s \"%s\"", text, node->class_desc);
+    DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
   else if (node->level_group)
-    DrawTextFCentered(40, FC_RED, "enter %s \"%s\"", text, node->class_desc);
+    DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
   else if (ti->type == TREE_TYPE_LEVEL_DIR)
     DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
                      node->levels, node->class_desc);
@@ -1069,11 +1074,16 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
       *ti_ptr = ti->node_parent;
       DrawChooseTree(ti_ptr);
     }
+    else if (game_status == SETUP)
+    {
+      execExitSetupChooseArtwork();
+    }
     else
     {
       game_status = MAINMENU;
       DrawMainMenu();
     }
+
     return;
   }
 
@@ -1201,8 +1211,15 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
          TapeErase();
        }
 
-       game_status = MAINMENU;
-       DrawMainMenu();
+       if (game_status == SETUP)
+       {
+         execExitSetupChooseArtwork();
+       }
+       else
+       {
+         game_status = MAINMENU;
+         DrawMainMenu();
+       }
       }
     }
   }
@@ -1223,296 +1240,6 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
 }
 
-
-#else
-
-
-void DrawChooseLevel()
-{
-  UnmapAllGadgets();
-  CloseDoor(DOOR_CLOSE_2);
-
-  ClearWindow();
-  HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
-  MapChooseLevelGadgets();
-
-  FadeToFront();
-  InitAnimation();
-}
-
-static void AdjustChooseLevelScrollbar(int id, int first_entry)
-{
-  struct GadgetInfo *gi = screen_gadget[id];
-  int items_max, items_visible, item_position;
-
-  items_max = numTreeInfoInGroup(leveldir_current);
-  items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
-  item_position = first_entry;
-
-  if (item_position > items_max - items_visible)
-    item_position = items_max - items_visible;
-
-  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
-              GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
-}
-
-static void drawChooseLevelList(int first_entry, int num_page_entries)
-{
-  int i;
-  char buffer[SCR_FIELDX * 2];
-  int max_buffer_len = (SCR_FIELDX - 2) * 2;
-  int num_leveldirs = numTreeInfoInGroup(leveldir_current);
-
-  ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
-  redraw_mask |= REDRAW_FIELD;
-
-  DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
-
-  for(i=0; i<num_page_entries; i++)
-  {
-    LevelDirTree *node, *node_first;
-    int leveldir_pos = first_entry + i;
-    int ypos = MENU_SCREEN_START_YPOS + i;
-
-    node_first = getTreeInfoFirstGroupEntry(leveldir_current);
-    node = getTreeInfoFromPos(node_first, leveldir_pos);
-
-    strncpy(buffer, node->name , max_buffer_len);
-    buffer[max_buffer_len] = '\0';
-
-    DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
-
-    if (node->parent_link)
-      initCursor(i, GFX_ARROW_BLUE_LEFT);
-    else if (node->level_group)
-      initCursor(i, GFX_ARROW_BLUE_RIGHT);
-    else
-      initCursor(i, GFX_KUGEL_BLAU);
-  }
-
-  if (first_entry > 0)
-    DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
-
-  if (first_entry + num_page_entries < num_leveldirs)
-    DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
-}
-
-static void drawChooseLevelInfo(int leveldir_pos)
-{
-  LevelDirTree *node, *node_first;
-  int x, last_redraw_mask = redraw_mask;
-
-  node_first = getTreeInfoFirstGroupEntry(leveldir_current);
-  node = getTreeInfoFromPos(node_first, leveldir_pos);
-
-  ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
-
-  if (node->parent_link)
-    DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
-  else if (node->level_group)
-    DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
-  else
-    DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
-                     node->levels, node->class_desc);
-
-  /* let BackToFront() redraw only what is needed */
-  redraw_mask = last_redraw_mask | REDRAW_TILES;
-  for (x=0; x<SCR_FIELDX; x++)
-    MarkTileDirty(x, 1);
-}
-
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
-{
-  static unsigned long choose_delay = 0;
-  int x = 0;
-  int y = leveldir_current->cl_cursor;
-  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
-  int num_leveldirs = numTreeInfoInGroup(leveldir_current);
-  int num_page_entries;
-
-  if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
-    num_page_entries = num_leveldirs;
-  else
-    num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
-
-  if (button == MB_MENU_INITIALIZE)
-  {
-    int leveldir_pos = posTreeInfo(leveldir_current);
-
-    if (leveldir_current->cl_first == -1)
-    {
-      leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
-      leveldir_current->cl_cursor =
-       leveldir_pos - leveldir_current->cl_first;
-    }
-
-    if (dx == 999)     /* first entry is set by scrollbar position */
-      leveldir_current->cl_first = dy;
-    else
-      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
-                                leveldir_current->cl_first);
-
-    drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-    drawChooseLevelInfo(leveldir_current->cl_first +
-                       leveldir_current->cl_cursor);
-    drawCursor(leveldir_current->cl_cursor, FC_RED);
-    return;
-  }
-  else if (button == MB_MENU_LEAVE)
-  {
-    if (leveldir_current->node_parent)
-    {
-      leveldir_current = leveldir_current->node_parent;
-      DrawChooseLevel();
-    }
-    else
-    {
-      game_status = MAINMENU;
-      DrawMainMenu();
-    }
-    return;
-  }
-
-  if (mx || my)                /* mouse input */
-  {
-    x = (mx - SX) / 32;
-    y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
-  }
-  else if (dx || dy)   /* keyboard input */
-  {
-    if (dy)
-      y = leveldir_current->cl_cursor + dy;
-
-    if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
-    {
-      dy = SIGN(dy);
-      step = num_page_entries - 1;
-      y = (dy < 0 ? -1 : num_page_entries);
-    }
-  }
-
-  if (x == 0 && y == -1)
-  {
-    if (leveldir_current->cl_first > 0 &&
-       (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
-    {
-      leveldir_current->cl_first -= step;
-      if (leveldir_current->cl_first < 0)
-       leveldir_current->cl_first = 0;
-
-      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-      drawChooseLevelInfo(leveldir_current->cl_first +
-                         leveldir_current->cl_cursor);
-      drawCursor(leveldir_current->cl_cursor, FC_RED);
-      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
-                                leveldir_current->cl_first);
-      return;
-    }
-  }
-  else if (x == 0 && y > num_page_entries - 1)
-  {
-    if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
-       (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
-    {
-      leveldir_current->cl_first += step;
-      if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
-       leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
-
-      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-      drawChooseLevelInfo(leveldir_current->cl_first +
-                         leveldir_current->cl_cursor);
-      drawCursor(leveldir_current->cl_cursor, FC_RED);
-      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
-                                leveldir_current->cl_first);
-      return;
-    }
-  }
-
-  if (dx == 1)
-  {
-    LevelDirTree *node_first, *node_cursor;
-    int leveldir_pos = leveldir_current->cl_first + y;
-
-    node_first = getTreeInfoFirstGroupEntry(leveldir_current);
-    node_cursor = getTreeInfoFromPos(node_first, leveldir_pos);
-
-    if (node_cursor->node_group)
-    {
-      node_cursor->cl_first = leveldir_current->cl_first;
-      node_cursor->cl_cursor = leveldir_current->cl_cursor;
-      leveldir_current = node_cursor->node_group;
-      DrawChooseLevel();
-      return;
-    }
-  }
-  else if (dx == -1 && leveldir_current->node_parent)
-  {
-    leveldir_current = leveldir_current->node_parent;
-    DrawChooseLevel();
-    return;
-  }
-
-  if (x == 0 && y >= 0 && y < num_page_entries)
-  {
-    if (button)
-    {
-      if (y != leveldir_current->cl_cursor)
-      {
-       drawCursor(y, FC_RED);
-       drawCursor(leveldir_current->cl_cursor, FC_BLUE);
-       drawChooseLevelInfo(leveldir_current->cl_first + y);
-       leveldir_current->cl_cursor = y;
-      }
-    }
-    else
-    {
-      LevelDirTree *node_first, *node_cursor;
-      int leveldir_pos = leveldir_current->cl_first + y;
-
-      node_first = getTreeInfoFirstGroupEntry(leveldir_current);
-      node_cursor = getTreeInfoFromPos(node_first, leveldir_pos);
-
-      if (node_cursor->node_group)
-      {
-       node_cursor->cl_first = leveldir_current->cl_first;
-       node_cursor->cl_cursor = leveldir_current->cl_cursor;
-       leveldir_current = node_cursor->node_group;
-
-       DrawChooseLevel();
-      }
-      else if (node_cursor->parent_link)
-      {
-       leveldir_current = node_cursor->node_parent;
-
-       DrawChooseLevel();
-      }
-      else
-      {
-       node_cursor->cl_first = leveldir_current->cl_first;
-       node_cursor->cl_cursor = leveldir_current->cl_cursor;
-       leveldir_current = node_cursor;
-
-       LoadLevelSetup_SeriesInfo();
-
-       SaveLevelSetup_LastSeries();
-       SaveLevelSetup_SeriesInfo();
-       TapeErase();
-
-       game_status = MAINMENU;
-       DrawMainMenu();
-      }
-    }
-  }
-
-  BackToFront();
-
-  if (game_status == CHOOSELEVEL)
-    DoAnimation();
-}
-
-#endif
-
-
 void DrawHallOfFame(int highlight_position)
 {
   UnmapAllGadgets();
@@ -1621,7 +1348,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
 static struct TokenInfo *setup_info;
 static int num_setup_info;
-static int setup_mode = SETUP_MODE_MAIN;
+static char *custom_artwork;
 
 static void execSetupMain()
 {
@@ -1631,10 +1358,18 @@ static void execSetupMain()
 
 static void execSetupSound()
 {
+  custom_artwork = artwork.snd_current->name;
+
   setup_mode = SETUP_MODE_SOUND;
   DrawSetupScreen();
 }
 
+static void execSetupChooseSounds()
+{
+  setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+  DrawSetupScreen();
+}
+
 static void execSetupInput()
 {
   setup_mode = SETUP_MODE_INPUT;
@@ -1647,6 +1382,12 @@ static void execSetupShortcut()
   DrawSetupScreen();
 }
 
+static void execExitSetupChooseArtwork()
+{
+  if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+    execSetupSound();
+}
+
 static void execExitSetup()
 {
   game_status = MAINMENU;
@@ -1699,6 +1440,9 @@ static struct TokenInfo setup_info_sound[] =
   { TYPE_SWITCH,       &setup.sound_loops,     "Sound Loops:"  },
   { TYPE_SWITCH,       &setup.sound_music,     "Game Music:"   },
   { TYPE_EMPTY,                NULL,                   ""              },
+  { TYPE_ENTER_MENU,   execSetupChooseSounds,  "Custom Sounds" },
+  { TYPE_STRING,       &custom_artwork,        ""              },
+  { TYPE_EMPTY,                NULL,                   ""              },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Exit"          },
   { 0,                 NULL,                   NULL            }
 };
@@ -1779,9 +1523,15 @@ static void drawSetupValue(int pos)
       value_color = FC_RED;
     }
   }
+  else if (setup_info[pos].type & TYPE_STRING)
+  {
+    xpos = 3;
 
-  if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
-      !*(boolean *)(setup_info[pos].value))
+    if (strlen(value_string) > 14)
+      value_string[14] = '\0';
+  }
+  else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
+          !*(boolean *)(setup_info[pos].value))
     value_color = FC_BLUE;
 
   DrawText(SX + xpos * 32, SY + ypos * 32,
@@ -2553,6 +2303,8 @@ void DrawSetupScreen()
 {
   if (setup_mode == SETUP_MODE_INPUT)
     DrawSetupScreen_Input();
+  else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+    DrawChooseTree(&artwork.snd_current);
   else
     DrawSetupScreen_Generic();
 }
@@ -2561,6 +2313,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 {
   if (setup_mode == SETUP_MODE_INPUT)
     HandleSetupScreen_Input(mx, my, dx, dy, button);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+    HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
   else
     HandleSetupScreen_Generic(mx, my, dx, dy, button);
 }
@@ -2762,12 +2516,12 @@ void CreateScreenGadgets()
   CreateScreenScrollbars();
 }
 
-void MapChooseTreeGadgets()
+void MapChooseTreeGadgets(TreeInfo *ti)
 {
-  int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+  int num_entries = numTreeInfoInGroup(ti);
   int i;
 
-  if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+  if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
     return;
 
   for (i=0; i<NUM_SCREEN_GADGETS; i++)
index 6180547e03239aae68b2a79e37c505353b3204a0..862815799a3bf4df1daf857877f1969cbf7f93cd 100644 (file)
@@ -42,7 +42,7 @@ void HandleSetupScreen(int, int, int, int, int);
 void HandleGameActions(void);
 
 void CreateScreenGadgets();
-void MapChooseTreeGadgets();
+void MapChooseTreeGadgets(TreeInfo *);
 void UnmapChooseTreeGadgets();
 
 #endif /* SCREENS_H */
index 2643a1def17da64520aff98b93be28693720deca..cb5f48438a3bd84c1fa7c49a69daeb964f7fde82 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2002-04-02 02:41]"
+#define COMPILE_DATE_STRING "[2002-04-02 04:37]"