From 335f4db8f7a8bea9b06eeea911b6d1e1d4de4623 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 2 Apr 2002 04:37:39 +0200 Subject: [PATCH] rnd-20020402-3-src --- src/libgame/setup.c | 36 +++-- src/libgame/setup.h | 5 +- src/libgame/system.h | 1 + src/network.c | 2 +- src/screens.c | 374 ++++++++----------------------------------- src/screens.h | 2 +- src/timestamp.h | 2 +- 7 files changed, 93 insertions(+), 329 deletions(-) diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 454f66c5..d9b62634 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -462,7 +462,7 @@ TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *node) return NULL; if (node->node_parent == NULL) /* top level group */ - return leveldir_first; + return *node->node_top; else /* sub level group */ return node->node_parent->node_group; } @@ -534,9 +534,9 @@ TreeInfo *getTreeInfoFromFilenameExt(TreeInfo *node, char *filename) return NULL; } -TreeInfo *getTreeInfoFromFilename(char *filename) +TreeInfo *getTreeInfoFromFilename(TreeInfo *ti, char *filename) { - return getTreeInfoFromFilenameExt(leveldir_first, filename); + return getTreeInfoFromFilenameExt(ti, filename); } void dumpTreeInfo(TreeInfo *node, int depth) @@ -1076,6 +1076,17 @@ static struct TokenInfo levelinfo_tokens[] = static void setTreeInfoToDefaults(TreeInfo *ldi) { + /* ldi->type is expected to be already set! */ + + if (ldi->type == 0) + Error(ERR_EXIT, "ldi->type == 0"); + + ldi->node_top = (ldi->type == TREE_TYPE_LEVEL_DIR ? &leveldir_first : + ldi->type == TREE_TYPE_GRAPHICS_DIR ? &artwork.gfx_first : + ldi->type == TREE_TYPE_SOUNDS_DIR ? &artwork.snd_first : + ldi->type == TREE_TYPE_MUSIC_DIR ? &artwork.mus_first : + NULL); + ldi->node_parent = NULL; ldi->node_group = NULL; ldi->next = NULL; @@ -1083,8 +1094,6 @@ static void setTreeInfoToDefaults(TreeInfo *ldi) ldi->cl_first = -1; ldi->cl_cursor = -1; - /* ldi->type is expected to be already set! */ - ldi->filename = NULL; ldi->fullpath = NULL; ldi->basepath = NULL; @@ -1141,6 +1150,7 @@ static void setTreeInfoToDefaultsFromParent(TreeInfo *ldi, TreeInfo *parent) ldi->level_group = FALSE; ldi->parent_link = FALSE; + ldi->node_top = parent->node_top; ldi->node_parent = parent; ldi->node_group = NULL; ldi->next = NULL; @@ -1585,6 +1595,7 @@ static void LoadArtworkInfoFromArtworkDir(TreeInfo **node_first, free(directory_path); + /* check if this directory contains artwork with or without config file */ valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first,node_parent, base_directory, directory_name, type); @@ -1592,14 +1603,10 @@ static void LoadArtworkInfoFromArtworkDir(TreeInfo **node_first, closedir(dir); - if (!valid_entry_found) - { - /* check if this directory directly contains an artwork config file */ - valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first,node_parent, - base_directory, ".", - type); - } - + /* check if this directory directly contains artwork itself */ + valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first,node_parent, + base_directory, ".", + type); if (!valid_entry_found) Error(ERR_WARN, "cannot find any valid artwork in directory '%s'", base_directory); @@ -1783,7 +1790,8 @@ void LoadLevelSetup_LastSeries() char *last_level_series = getTokenValue(level_setup_list, TOKEN_STR_LAST_LEVEL_SERIES); - leveldir_current = getTreeInfoFromFilename(last_level_series); + leveldir_current = getTreeInfoFromFilename(leveldir_first, + last_level_series); if (leveldir_current == NULL) leveldir_current = leveldir_first; diff --git a/src/libgame/setup.h b/src/libgame/setup.h index 44dd664f..66432a77 100644 --- a/src/libgame/setup.h +++ b/src/libgame/setup.h @@ -46,7 +46,8 @@ TYPE_STRING) #define TYPE_SKIP_ENTRY (TYPE_EMPTY | \ - TYPE_KEY) + TYPE_KEY | \ + TYPE_STRING) #define TYPE_ENTER_OR_LEAVE_MENU (TYPE_ENTER_MENU | \ TYPE_LEAVE_MENU) @@ -158,7 +159,7 @@ TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *); int numTreeInfoInGroup(TreeInfo *); int posTreeInfo(TreeInfo *); TreeInfo *getTreeInfoFromPos(TreeInfo *, int); -TreeInfo *getTreeInfoFromFilename(char *); +TreeInfo *getTreeInfoFromFilename(TreeInfo *, char *); void dumpTreeInfo(TreeInfo *, int); void sortTreeInfo(TreeInfo **, int (*compare_function)(const void *, const void *)); diff --git a/src/libgame/system.h b/src/libgame/system.h index 701df603..ac01255a 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -318,6 +318,7 @@ struct SetupInfo struct TreeInfo { + struct TreeInfo **node_top; /* topmost node in tree */ struct TreeInfo *node_parent; /* parent level directory info */ struct TreeInfo *node_group; /* level group sub-directory info */ struct TreeInfo *next; /* next level series structure node */ diff --git a/src/network.c b/src/network.c index 946a94d8..32e2db2b 100644 --- a/src/network.c +++ b/src/network.c @@ -427,7 +427,7 @@ static void Handle_OP_START_PLAYING() (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); new_leveldir_filename = (char *)&buffer[10]; - new_leveldir = getTreeInfoFromFilename(new_leveldir_filename); + new_leveldir = getTreeInfoFromFilename(leveldir_first,new_leveldir_filename); if (new_leveldir == NULL) { Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename); diff --git a/src/screens.c b/src/screens.c index 5479da0d..50383cdf 100644 --- a/src/screens.c +++ b/src/screens.c @@ -30,8 +30,9 @@ #define SETUP_MODE_SHORTCUT 2 #define SETUP_MODE_GRAPHICS 3 #define SETUP_MODE_SOUND 4 +#define SETUP_MODE_CHOOSE_SOUNDS 5 -#define MAX_SETUP_MODES 5 +#define MAX_SETUP_MODES 6 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -55,6 +56,7 @@ /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); +static void execExitSetupChooseArtwork(void); static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); @@ -62,6 +64,7 @@ static void CalibrateJoystick(int); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; +static int setup_mode = SETUP_MODE_MAIN; static void drawCursorExt(int pos, int color, int graphic) { @@ -392,6 +395,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 6) { game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } else if (y == 7) @@ -918,9 +922,6 @@ void HandleTypeName(int newxpos, Key key) BackToFront(); } - -#if 1 - static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); @@ -928,7 +929,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) ClearWindow(); HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); - MapChooseTreeGadgets(); + MapChooseTreeGadgets(*ti_ptr); FadeToFront(); InitAnimation(); @@ -958,17 +959,19 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, int max_buffer_len = (SCR_FIELDX - 2) * 2; int num_entries = numTreeInfoInGroup(ti); char *title_string = NULL; + int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); redraw_mask |= REDRAW_FIELD; title_string = (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : - ti->type == TREE_TYPE_GRAPHICS_DIR ? "Game Graphics" : - ti->type == TREE_TYPE_SOUNDS_DIR ? "Game Sounds" : - ti->type == TREE_TYPE_MUSIC_DIR ? "Game Music" : ""); + ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : + ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : + ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); - DrawText(SX, SY, title_string, FS_BIG, FC_GREEN); + DrawText(SX + offset, SY + offset, title_string, FS_BIG, + (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW)); for(i=0; itype == TREE_TYPE_LEVEL_DIR ? "group" : "directory"); + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); @@ -1011,9 +1016,9 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); if (node->parent_link) - DrawTextFCentered(40, FC_RED, "leave %s \"%s\"", text, node->class_desc); + DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FC_RED, "enter %s \"%s\"", text, node->class_desc); + DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) DrawTextFCentered(40, FC_RED, "%3d levels (%s)", node->levels, node->class_desc); @@ -1069,11 +1074,16 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); } + else if (game_status == SETUP) + { + execExitSetupChooseArtwork(); + } else { game_status = MAINMENU; DrawMainMenu(); } + return; } @@ -1201,8 +1211,15 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TapeErase(); } - game_status = MAINMENU; - DrawMainMenu(); + if (game_status == SETUP) + { + execExitSetupChooseArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } } } } @@ -1223,296 +1240,6 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); } - -#else - - -void DrawChooseLevel() -{ - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - ClearWindow(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); - MapChooseLevelGadgets(); - - FadeToFront(); - InitAnimation(); -} - -static void AdjustChooseLevelScrollbar(int id, int first_entry) -{ - struct GadgetInfo *gi = screen_gadget[id]; - int items_max, items_visible, item_position; - - items_max = numTreeInfoInGroup(leveldir_current); - items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; - item_position = first_entry; - - if (item_position > items_max - items_visible) - item_position = items_max - items_visible; - - ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, - GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); -} - -static void drawChooseLevelList(int first_entry, int num_page_entries) -{ - int i; - char buffer[SCR_FIELDX * 2]; - int max_buffer_len = (SCR_FIELDX - 2) * 2; - int num_leveldirs = numTreeInfoInGroup(leveldir_current); - - ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); - redraw_mask |= REDRAW_FIELD; - - DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); - - for(i=0; iname , max_buffer_len); - buffer[max_buffer_len] = '\0'; - - DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); - - if (node->parent_link) - initCursor(i, GFX_ARROW_BLUE_LEFT); - else if (node->level_group) - initCursor(i, GFX_ARROW_BLUE_RIGHT); - else - initCursor(i, GFX_KUGEL_BLAU); - } - - if (first_entry > 0) - DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); - - if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); -} - -static void drawChooseLevelInfo(int leveldir_pos) -{ - LevelDirTree *node, *node_first; - int x, last_redraw_mask = redraw_mask; - - node_first = getTreeInfoFirstGroupEntry(leveldir_current); - node = getTreeInfoFromPos(node_first, leveldir_pos); - - ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); - - if (node->parent_link) - DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); - else if (node->level_group) - DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); - else - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - node->levels, node->class_desc); - - /* let BackToFront() redraw only what is needed */ - redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_cursor; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int num_leveldirs = numTreeInfoInGroup(leveldir_current); - int num_page_entries; - - if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) - num_page_entries = num_leveldirs; - else - num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; - - if (button == MB_MENU_INITIALIZE) - { - int leveldir_pos = posTreeInfo(leveldir_current); - - if (leveldir_current->cl_first == -1) - { - leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - leveldir_current->cl_cursor = - leveldir_pos - leveldir_current->cl_first; - } - - if (dx == 999) /* first entry is set by scrollbar position */ - leveldir_current->cl_first = dy; - else - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor); - drawCursor(leveldir_current->cl_cursor, FC_RED); - return; - } - else if (button == MB_MENU_LEAVE) - { - if (leveldir_current->node_parent) - { - leveldir_current = leveldir_current->node_parent; - DrawChooseLevel(); - } - else - { - game_status = MAINMENU; - DrawMainMenu(); - } - return; - } - - if (mx || my) /* mouse input */ - { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; - } - else if (dx || dy) /* keyboard input */ - { - if (dy) - y = leveldir_current->cl_cursor + dy; - - if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ - { - dy = SIGN(dy); - step = num_page_entries - 1; - y = (dy < 0 ? -1 : num_page_entries); - } - } - - if (x == 0 && y == -1) - { - if (leveldir_current->cl_first > 0 && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) - { - leveldir_current->cl_first -= step; - if (leveldir_current->cl_first < 0) - leveldir_current->cl_first = 0; - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor); - drawCursor(leveldir_current->cl_cursor, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - return; - } - } - else if (x == 0 && y > num_page_entries - 1) - { - if (leveldir_current->cl_first + num_page_entries < num_leveldirs && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) - { - leveldir_current->cl_first += step; - if (leveldir_current->cl_first + num_page_entries > num_leveldirs) - leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor); - drawCursor(leveldir_current->cl_cursor, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - return; - } - } - - if (dx == 1) - { - LevelDirTree *node_first, *node_cursor; - int leveldir_pos = leveldir_current->cl_first + y; - - node_first = getTreeInfoFirstGroupEntry(leveldir_current); - node_cursor = getTreeInfoFromPos(node_first, leveldir_pos); - - if (node_cursor->node_group) - { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); - return; - } - } - else if (dx == -1 && leveldir_current->node_parent) - { - leveldir_current = leveldir_current->node_parent; - DrawChooseLevel(); - return; - } - - if (x == 0 && y >= 0 && y < num_page_entries) - { - if (button) - { - if (y != leveldir_current->cl_cursor) - { - drawCursor(y, FC_RED); - drawCursor(leveldir_current->cl_cursor, FC_BLUE); - drawChooseLevelInfo(leveldir_current->cl_first + y); - leveldir_current->cl_cursor = y; - } - } - else - { - LevelDirTree *node_first, *node_cursor; - int leveldir_pos = leveldir_current->cl_first + y; - - node_first = getTreeInfoFirstGroupEntry(leveldir_current); - node_cursor = getTreeInfoFromPos(node_first, leveldir_pos); - - if (node_cursor->node_group) - { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - - DrawChooseLevel(); - } - else if (node_cursor->parent_link) - { - leveldir_current = node_cursor->node_parent; - - DrawChooseLevel(); - } - else - { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor; - - LoadLevelSetup_SeriesInfo(); - - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - TapeErase(); - - game_status = MAINMENU; - DrawMainMenu(); - } - } - } - - BackToFront(); - - if (game_status == CHOOSELEVEL) - DoAnimation(); -} - -#endif - - void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); @@ -1621,7 +1348,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) static struct TokenInfo *setup_info; static int num_setup_info; -static int setup_mode = SETUP_MODE_MAIN; +static char *custom_artwork; static void execSetupMain() { @@ -1631,10 +1358,18 @@ static void execSetupMain() static void execSetupSound() { + custom_artwork = artwork.snd_current->name; + setup_mode = SETUP_MODE_SOUND; DrawSetupScreen(); } +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); +} + static void execSetupInput() { setup_mode = SETUP_MODE_INPUT; @@ -1647,6 +1382,12 @@ static void execSetupShortcut() DrawSetupScreen(); } +static void execExitSetupChooseArtwork() +{ + if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + execSetupSound(); +} + static void execExitSetup() { game_status = MAINMENU; @@ -1699,6 +1440,9 @@ static struct TokenInfo setup_info_sound[] = { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_STRING, &custom_artwork, "" }, + { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, { 0, NULL, NULL } }; @@ -1779,9 +1523,15 @@ static void drawSetupValue(int pos) value_color = FC_RED; } } + else if (setup_info[pos].type & TYPE_STRING) + { + xpos = 3; - if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && - !*(boolean *)(setup_info[pos].value)) + if (strlen(value_string) > 14) + value_string[14] = '\0'; + } + else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) value_color = FC_BLUE; DrawText(SX + xpos * 32, SY + ypos * 32, @@ -2553,6 +2303,8 @@ void DrawSetupScreen() { if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + DrawChooseTree(&artwork.snd_current); else DrawSetupScreen_Generic(); } @@ -2561,6 +2313,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (setup_mode == SETUP_MODE_INPUT) HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); else HandleSetupScreen_Generic(mx, my, dx, dy, button); } @@ -2762,12 +2516,12 @@ void CreateScreenGadgets() CreateScreenScrollbars(); } -void MapChooseTreeGadgets() +void MapChooseTreeGadgets(TreeInfo *ti) { - int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int num_entries = numTreeInfoInGroup(ti); int i; - if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) return; for (i=0; i