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fixed graphical bug when fading out screen after player has died
author
Holger Schemel
<info@artsoft.org>
Tue, 27 Oct 2015 20:45:17 +0000
(21:45 +0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 27 Oct 2015 20:45:17 +0000
(21:45 +0100)
src/game.c
patch
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diff --git
a/src/game.c
b/src/game.c
index 41add9e6745afd10fb6ad28fafe4e438d6aa7e9e..15a3963dd2c6955a5424750ed01d91811b2aa69f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4428,8
+4428,6
@@
void GameEnd()
if (!local_player->LevelSolved_SaveScore)
{
- FadeOut(REDRAW_FIELD);
-
game_status = GAME_MODE_MAIN;
DrawMainMenu();
@@
-4461,8
+4459,6
@@
void GameEnd()
}
else
{
- FadeOut(REDRAW_FIELD);
-
game_status = GAME_MODE_MAIN;
if (raise_level)