break;
case SAMPLE_slurp:
- PlayLevelSoundElementAction(x, y, element, ACTION_DYING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_SLURPED_BY_SPRING);
break;
case SAMPLE_eater:
break;
case SAMPLE_squash:
- PlayLevelSoundElementAction(x, y, element, ACTION_BREAKING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_SMASHED_BY_ROCK);
break;
case SAMPLE_wonderfall:
break;
case SAMPLE_wheel:
- PlaySoundStereo(SND_MAGIC_WALL_ACTIVE, SOUND_MIDDLE);
+ PlayLevelSound(x, y, SND_ROBOT_WHEEL_ACTIVE);
break;
case SAMPLE_boom: