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fixed small bug with (unused) bad path in level info tree top node
author
Holger Schemel
<info@artsoft.org>
Tue, 17 Oct 2017 19:32:32 +0000
(21:32 +0200)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:14 +0000
(23:21 +0100)
src/libgame/setup.c
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diff --git
a/src/libgame/setup.c
b/src/libgame/setup.c
index 62a8322a78ade618840ef4cd0d3a13ee30945376..80d224e5747fe3f6eeedf77808e168c159541c87 100644
(file)
--- a/
src/libgame/setup.c
+++ b/
src/libgame/setup.c
@@
-2649,7
+2649,7
@@
static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
setString(&ti_new->name_sorting, ti_new->name);
setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
- setString(&ti_new->fullpath,
node_first->fullpath
);
+ setString(&ti_new->fullpath,
"."
);
ti_new->sort_priority = node_first->sort_priority;;
ti_new->latest_engine = node_first->latest_engine;