cleanup of unused SP engine declarations
authorHolger Schemel <info@artsoft.org>
Sun, 19 Jan 2020 00:13:53 +0000 (01:13 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:12:54 +0000 (18:12 +0200)
src/game_sp/export.h

index 787bb45b9d7a1bfda4e2b07b505812c257675ae7..11ef9edd44b9043ca73becf8c8ae483589b79ec8 100644 (file)
@@ -85,10 +85,6 @@ typedef struct
 #define HAS_LevelInfoType
 #endif
 
-struct GlobalInfo_SP
-{
-};
-
 struct GameInfo_SP
 {
   boolean level_solved;
@@ -168,11 +164,8 @@ struct EngineSnapshotInfo_SP
 // exported functions
 // ----------------------------------------------------------------------------
 
-extern struct GlobalInfo_SP global_sp_info;
 extern struct GameInfo_SP game_sp;
 extern struct LevelInfo_SP native_sp_level;
-extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
-extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
 
 void sp_open_all(void);