if (!strEqual(img_info->leveldir, leveldir_current->identifier) &&
img_info->conf_tile_size != tile_size)
{
-#if 0
- printf("::: RE-CREATING DEFAULT TILE SIZE: %d -> %d\n",
- img_info->conf_tile_size, tile_size);
-#endif
-
int bitmap_nr = GET_BITMAP_ID_FROM_TILESIZE(img_info->conf_tile_size);
int i;
if (img_info->game_tile_size != gfx.game_tile_size)
{
-#if 0
- if (strSuffix(img_info->source_filename, "RocksHeroes.png"))
- printf("::: RE-CREATING IN-GAME TILE SIZE: %d -> %d\n",
- img_info->game_tile_size, gfx.game_tile_size);
-#endif
-
ReCreateGameTileSizeBitmap(img_info->bitmaps);
img_info->game_tile_size = gfx.game_tile_size;