LevelDirTree *leveldir_current = NULL;
int level_nr;
+struct LevelSetInfo levelset;
struct LevelStats level_stats[MAX_LEVELS];
DrawWindow *window = NULL;
int button_hint;
};
+struct LevelSetInfo
+{
+ int music[MAX_LEVELS];
+};
+
struct LevelStats
{
int played;
extern LevelDirTree *leveldir_current;
extern int level_nr;
+extern struct LevelSetInfo levelset;
extern struct LevelStats level_stats[];
extern DrawWindow *window;
boolean network_player_action_received = FALSE;
-struct LevelSetInfo levelset;
struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
char text[MAX_ENVELOPE_TEXT_LEN + 1];
};
-struct LevelSetInfo
-{
- int music[MAX_LEVELS];
-};
-
struct LevelFileInfo
{
int nr;
extern int graphics_action_mapping[];
-extern struct LevelSetInfo levelset;
extern struct LevelInfo level, level_template;
extern struct HiScore highscore[];
extern struct TapeInfo tape;