changed sound effect "game.losing" to be undefined by default 4.3.5.2
authorHolger Schemel <info@artsoft.org>
Sun, 12 Mar 2023 20:40:48 +0000 (21:40 +0100)
committerHolger Schemel <info@artsoft.org>
Sun, 12 Mar 2023 20:40:48 +0000 (21:40 +0100)
This sound effect (evil laughter after the player has died) was not
played anymore due to a bug (fixed with commit ca4a7685) for about
twenty years and is deactivated by default now as it was not used in
a lot of custom level sets anymore.

src/conf_snd.c

index f164be728b545b354a138becf6cf2ac3eb765309..64fda4965c41e54c258ad994dfd84181ae33f489 100644 (file)
@@ -294,7 +294,7 @@ struct ConfigInfo sound_config[] =
   { "game.running_out_of_time",                "gong.wav"                      },
   { "game.leveltime_bonus",            "sirr.wav"                      },
   { "game.health_bonus",               "sirr.wav"                      },
-  { "game.losing",                     "lachen.wav"                    },
+  { "game.losing",                     UNDEFINED_FILENAME              },
   { "game.winning",                    UNDEFINED_FILENAME              },
   { "game.sokoban_solving",            "buing.wav"                     },