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changed sound effect "game.losing" to be undefined by default
4.3.5.2
author
Holger Schemel
<info@artsoft.org>
Sun, 12 Mar 2023 20:40:48 +0000
(21:40 +0100)
committer
Holger Schemel
<info@artsoft.org>
Sun, 12 Mar 2023 20:40:48 +0000
(21:40 +0100)
This sound effect (evil laughter after the player has died) was not
played anymore due to a bug (fixed with commit
ca4a7685
) for about
twenty years and is deactivated by default now as it was not used in
a lot of custom level sets anymore.
src/conf_snd.c
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diff --git
a/src/conf_snd.c
b/src/conf_snd.c
index f164be728b545b354a138becf6cf2ac3eb765309..64fda4965c41e54c258ad994dfd84181ae33f489 100644
(file)
--- a/
src/conf_snd.c
+++ b/
src/conf_snd.c
@@
-294,7
+294,7
@@
struct ConfigInfo sound_config[] =
{ "game.running_out_of_time", "gong.wav" },
{ "game.leveltime_bonus", "sirr.wav" },
{ "game.health_bonus", "sirr.wav" },
- { "game.losing",
"lachen.wav"
},
+ { "game.losing",
UNDEFINED_FILENAME
},
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },