From 173d79f3b96126881373207aa02707baae28cbcb Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sun, 12 Mar 2023 21:40:48 +0100 Subject: [PATCH] changed sound effect "game.losing" to be undefined by default This sound effect (evil laughter after the player has died) was not played anymore due to a bug (fixed with commit ca4a7685) for about twenty years and is deactivated by default now as it was not used in a lot of custom level sets anymore. --- src/conf_snd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/conf_snd.c b/src/conf_snd.c index f164be72..64fda496 100644 --- a/src/conf_snd.c +++ b/src/conf_snd.c @@ -294,7 +294,7 @@ struct ConfigInfo sound_config[] = { "game.running_out_of_time", "gong.wav" }, { "game.leveltime_bonus", "sirr.wav" }, { "game.health_bonus", "sirr.wav" }, - { "game.losing", "lachen.wav" }, + { "game.losing", UNDEFINED_FILENAME }, { "game.winning", UNDEFINED_FILENAME }, { "game.sokoban_solving", "buing.wav" }, -- 2.34.1