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deactivated in-game mouse blanking for Mirror Magic game engine
author
Holger Schemel
<info@artsoft.org>
Sat, 18 Feb 2017 13:41:30 +0000
(14:41 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:08 +0000
(23:21 +0100)
src/events.c
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diff --git
a/src/events.c
b/src/events.c
index 2365674739f44880cc7890a31ea06d5e482b6be1..f769714ea10da1c7a6017d653d48cbbcdba1a0f5 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-298,7
+298,8
@@
void HandleMouseCursor()
cursor_inside_playfield &&
DelayReached(&special_cursor_delay, special_cursor_delay_value))
{
- SetMouseCursor(CURSOR_PLAYFIELD);
+ if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+ SetMouseCursor(CURSOR_PLAYFIELD);
}
}
else if (gfx.cursor_mode != CURSOR_DEFAULT)