+#if 0
+ { "game.panel.time.digits", "3" },
+#endif
+
+#if 0
+ /* --- not yet available (start) --- */
+
+ { "game.panel.time_hh.x", "-1" },
+ { "game.panel.time_hh.y", "-1" },
+ { "game.panel.time_mm.x", "-1" },
+ { "game.panel.time_mm.y", "-1" },
+ { "game.panel.time_ss.x", "-1" },
+ { "game.panel.time_ss.y", "-1" },
+
+ { "game.panel.drop_next_1.x", "-1" },
+ { "game.panel.drop_next_1.y", "-1" },
+ { "game.panel.drop_next_2.x", "-1" },
+ { "game.panel.drop_next_2.y", "-1" },
+ { "game.panel.drop_next_3.x", "-1" },
+ { "game.panel.drop_next_3.y", "-1" },
+ { "game.panel.drop_next_4.x", "-1" },
+ { "game.panel.drop_next_4.y", "-1" },
+ { "game.panel.drop_next_5.x", "-1" },
+ { "game.panel.drop_next_5.y", "-1" },
+ { "game.panel.drop_next_6.x", "-1" },
+ { "game.panel.drop_next_6.y", "-1" },
+ { "game.panel.drop_next_7.x", "-1" },
+ { "game.panel.drop_next_7.y", "-1" },
+ { "game.panel.drop_next_8.x", "-1" },
+ { "game.panel.drop_next_8.y", "-1" },
+ { "game.panel.key_1.x", "-1" },
+ { "game.panel.key_1.y", "-1" },
+ { "game.panel.key_2.x", "-1" },
+ { "game.panel.key_2.y", "-1" },
+ { "game.panel.key_3.x", "-1" },
+ { "game.panel.key_3.y", "-1" },
+ { "game.panel.key_4.x", "-1" },
+ { "game.panel.key_4.y", "-1" },
+ { "game.panel.key_5.x", "-1" },
+ { "game.panel.key_5.y", "-1" },
+ { "game.panel.key_6.x", "-1" },
+ { "game.panel.key_6.y", "-1" },
+ { "game.panel.key_7.x", "-1" },
+ { "game.panel.key_7.y", "-1" },
+ { "game.panel.key_8.x", "-1" },
+ { "game.panel.key_8.y", "-1" },
+ { "game.panel.key_white.x", "-1" },
+ { "game.panel.key_white.y", "-1" },
+ { "game.panel.num_white_keys.x", "-1" },
+ { "game.panel.num_white_keys.y", "-1" },
+ { "game.panel.num_white_keys.digits", "-1" },
+
+ { "game.panel.shield_normal.x", "-1" },
+ { "game.panel.shield_normal.y", "-1" },
+ { "game.panel.shield_normal_time.x", "-1" },
+ { "game.panel.shield_normal.time.y", "-1" },
+ { "game.panel.shield_normal.time.digits", "-1" },
+ { "game.panel.shield_deadly.x", "-1" },
+ { "game.panel.shield_deadly.y", "-1" },
+ { "game.panel.shield_deadly_time.x", "-1" },
+ { "game.panel.shield_deadly.time.y", "-1" },
+ { "game.panel.shield_deadly.time.digits", "-1" },
+
+ { "game.panel.exit.x", "-1" },
+ { "game.panel.exit.y", "-1" },
+ { "game.panel.em_exit.x", "-1" },
+ { "game.panel.em_exit.y", "-1" },
+ { "game.panel.sp_exit.x", "-1" },
+ { "game.panel.sp_exit.y", "-1" },
+ { "game.panel.steel_exit.x", "-1" },
+ { "game.panel.steel_exit.y", "-1" },
+ { "game.panel.em_steel_exit.x", "-1" },
+ { "game.panel.em_steel_exit.y", "-1" },
+
+ { "game.panel.emc_magic_ball.x", "-1" },
+ { "game.panel.emc_magic_ball.y", "-1" },
+ { "game.panel.emc_magic_ball_time.x", "-1" },
+ { "game.panel.emc_magic_ball_time.y", "-1" },
+ { "game.panel.emc_magic_ball_time.digits", "-1" },
+
+ { "game.panel.light_switch.x", "-1" },
+ { "game.panel.light_switch.y", "-1" },
+ { "game.panel.light_switch_time.x", "-1" },
+ { "game.panel.light_switch_time.y", "-1" },
+ { "game.panel.light_switch_time.digits", "-1" },
+
+ { "game.panel.timegate_switch.x", "-1" },
+ { "game.panel.timegate_switch.y", "-1" },
+ { "game.panel.timegate_switch_time.x", "-1" },
+ { "game.panel.timegate_switch_time.y", "-1" },
+ { "game.panel.timegate_switch_time.digits", "-1" },
+
+ { "game.panel.switchgate_switch.x", "-1" },
+ { "game.panel.switchgate_switch.y", "-1" },
+
+ { "game.panel.emc_lenses.x", "-1" },
+ { "game.panel.emc_lenses.y", "-1" },
+ { "game.panel.emc_lenses_time.x", "-1" },
+ { "game.panel.emc_lenses_time.y", "-1" },
+ { "game.panel.emc_lenses_time.digits", "-1" },
+
+ { "game.panel.emc_magnifier.x", "-1" },
+ { "game.panel.emc_magnifier.y", "-1" },
+ { "game.panel.emc_magnifier_time.x", "-1" },
+ { "game.panel.emc_magnifier_time.y", "-1" },
+ { "game.panel.emc_magnifier_time.digits", "-1" },
+
+ { "game.panel.balloon_switch.x", "-1" },
+ { "game.panel.balloon_switch.y", "-1" },
+
+ { "game.panel.dynabomb_number.x", "-1" },
+ { "game.panel.dynabomb_number.y", "-1" },
+ { "game.panel.dynabomb_number.digits", "-1" },
+ { "game.panel.dynabomb_size.x", "-1" },
+ { "game.panel.dynabomb_size.y", "-1" },
+ { "game.panel.dynabomb_size.digits", "-1" },
+ { "game.panel.dynabomb_power.x", "-1" },
+ { "game.panel.dynabomb_power.y", "-1" },
+
+ { "game.panel.penguins.x", "-1" },
+ { "game.panel.penguins.y", "-1" },
+ { "game.panel.penguins.digits", "-1" },
+
+ { "game.panel.sokoban_objects.x", "-1" },
+ { "game.panel.sokoban_objects.y", "-1" },
+ { "game.panel.sokoban_objects.digits", "-1" },
+ { "game.panel.sokoban_fields.x", "-1" },
+ { "game.panel.sokoban_fields.y", "-1" },
+ { "game.panel.sokoban_fields.digits", "-1" },
+
+ { "game.panel.robot_wheel.x", "-1" },
+ { "game.panel.robot_wheel.y", "-1" },
+
+ { "game.panel.conveyor_belt_1.x", "-1" },
+ { "game.panel.conveyor_belt_1.y", "-1" },
+ { "game.panel.conveyor_belt_2.x", "-1" },
+ { "game.panel.conveyor_belt_2.y", "-1" },
+ { "game.panel.conveyor_belt_3.x", "-1" },
+ { "game.panel.conveyor_belt_3.y", "-1" },
+ { "game.panel.conveyor_belt_4.x", "-1" },
+ { "game.panel.conveyor_belt_4.y", "-1" },
+ { "game.panel.conveyor_belt_1_switch.x", "-1" },
+ { "game.panel.conveyor_belt_1_switch.y", "-1" },
+ { "game.panel.conveyor_belt_2_switch.x", "-1" },
+ { "game.panel.conveyor_belt_2_switch.y", "-1" },
+ { "game.panel.conveyor_belt_3_switch.x", "-1" },
+ { "game.panel.conveyor_belt_3_switch.y", "-1" },
+ { "game.panel.conveyor_belt_4_switch.x", "-1" },
+ { "game.panel.conveyor_belt_4_switch.y", "-1" },
+
+ { "game.panel.magic_wall.x", "-1" },
+ { "game.panel.magic_wall.y", "-1" },
+ { "game.panel.magic_wall_time.x", "-1" },
+ { "game.panel.magic_wall_time.y", "-1" },
+ { "game.panel.magic_wall_time.digits", "-1" },
+ { "game.panel.bd_magic_wall.x", "-1" },
+ { "game.panel.bd_magic_wall.y", "-1" },
+ { "game.panel.dc_magic_wall.x", "-1" },
+ { "game.panel.dc_magic_wall.y", "-1" },
+
+ { "game.panel.player_name.x", "-1" },
+ { "game.panel.player_name.y", "-1" },
+
+ { "game.panel.level_name.x", "-1" },
+ { "game.panel.level_name.y", "-1" },
+ { "game.panel.level_author.x", "-1" },
+ { "game.panel.level_author.y", "-1" },
+
+ { "game.panel.stop.x", "-1" },
+ { "game.panel.stop.y", "-1" },
+
+ { "game.panel.pause.x", "-1" },
+ { "game.panel.pause.y", "-1" },
+
+ { "game.panel.play.x", "-1" },
+ { "game.panel.play.y", "-1" },
+
+ { "game.panel.sound_music.x", "-1" },
+ { "game.panel.sound_music.y", "-1" },
+
+ { "game.panel.sound_loops.x", "-1" },
+ { "game.panel.sound_loops.y", "-1" },
+
+ { "game.panel.sound_simple.x", "-1" },
+ { "game.panel.sound_simple.y", "-1" },
+
+ /* --- not yet available (end) --- */
+#endif