fixed support for wrap-around levels in EM engine
authorHolger Schemel <info@artsoft.org>
Thu, 24 Sep 2020 23:59:21 +0000 (01:59 +0200)
committerHolger Schemel <info@artsoft.org>
Thu, 24 Sep 2020 23:59:21 +0000 (01:59 +0200)
Fixed initializing wrap-around levels in the EM game engine; this was
done when loading the cave, but using a run-time flag, which is not
set until starting the game.

This is a regression bug of commit 04c0f302.


No differences found